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  One interesting story about Chinese software development

I have once seen an interesting complaint written by one foreigner about Beijing South Railway Station (China) on foursquare. It says: "There is simply no way to buy a ticket at the machine unless you have a Chinese ID. What the hell they have English interface for then?" Apparently,the foreigner cannot buy ticket because he doesn’t have Chinese ID but there still presents an English interface for foreigners on the vending machine. Because of my profession, I find this awkward situation w...

3,101 0 0          SOFTWARE DESIGN IMPORTANCE USER EXPERIENCE


  #46 – Why software sucks

No one makes bad software on purpose. No benevolent programmer has ever sat down, planning out weeks of work, with the intention of frustrating people and making them cry. Bad software, or bad anything, happens because making things is hard, making good things doubly so. The three things that make it difficult are: Possessing the diverse skills needed not to suck.Understanding who you’re making the thing for.Orchestrating the interplay of skills, egos and constraints over the course of the ...

1,064 0 0          SOFTWARE DESIGN SUCKS SOFTWARE INDUSTRY


  GDC 2012: How Vector Unit made the leap from console to mobile games

Matt Small, creative director at independent developer Vector Unit, thought his small studio would focus on consoles forever when it was working on Hydro Thunder Hurricane for Xbox Live Arcade. But then the smartphone and tablet market picked up, and mobile devices started to offer increasing amounts of processing power. That increase in power opened up new opportunities for the people at Vector Unit, which had years of developing for consoles. So the studio worked with Tegra chipmaker Nv...

1,987 0 0          ADVICE PALM GAME DESIGN CHANGE PHONE


  What kind of automated testing does Facebook do?

We do several kinds of testing. Some specifics:For our PHP code, we have a suite of a few thousand test classes using the PHPUnit framework. They range in complexity from simple true unit tests to large-scale integration tests that hit our production backend services. The PHPUnit tests are run both by developers as part of their workflow and continuously by an automated test runner on dedicated hardware. Our developer tools automatically use code coverage data to run tests that cover the ...

2,058 0 0          PHP TESTING FACEBOOK AUTOMATED TESTING


  UDP vs. TCP

Introduction Hi, I’m Glenn Fiedler and welcome to the first article in my online book Networking for Game Programmers In this article we start with the most basic aspect of network programming, sending and receiving data over the network. This is just the beginning – the simplest and most basic part of what network programmers do, but still it is quite intricate and non-obvious as to what the best course of action is. Take care because if you get this part wrong it will have terrible e...

1,814 0 0          DESIGN GAME DESIGN COMMUNICATION NETWORKING TCP UDP


  How to write good requirements

Requirements are pretty ubiquitous in the embedded world. They are used to define tasks, help coordinate large development efforts, and to communicate the behavior of the desired end product between the developers and the customer. When done right, requirements can be very useful. Unfortunately, if you spend much time working in the embedded world you quickly discover that there are a lot of bad requirements. And then when you try to go fix them, you quickly discover that writing good req...

1,518 0 0          REQUIREMENT GATHERING GOOD REQUIREMENT


  Coding tricks of game developers

If you've got any real world programming experience then no doubt at some point you've had to resort to some quick and dirty fix to get a problem solved or a feature implemented while a deadline loomed large. Game developers often experience a horrific "crunch" (also known as a "death march"), which happens in the last few months of a project leading up to the game's release date. Failing to meet the deadline can often mean the project gets cancelled or even worse, you lose your job. So w...

1,564 0 0          ADVICE TRICKS GAMEDESIGN PLAN


  Writing unit tests for legacy code – an open letter to developers I work with

This is an email I sent today to developers who work with me, it is exactly as I wrote it except for project and developer names which I’ve redacted. Dear Developers, S asked me a difficult question today, and I think the answer (which took me a few minutes to arrive at) is worth sharing with all developers, mainly because many of you will surely face the exact same problem especially in [maintenance and enhancement] projects. By now I think it is crystal clear that one of our non-negotia...

8,284 0 0          UNIT TESTING OPEN LETTER