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  The Value of the Designer Who Codes

"Well, it's a start, but basically it stinks," said Steve Jobs, telling early Apple engineer Chris Espinosa exactly how he felt about the company's first calculator application. Iteration after iteration, Jobs continued to be dissatisfied with the calculator. Espinosa continued to code, slowly inching his way to perfection. But nothing was quite right. In a flash of both brilliance and perhaps frustration, Espinosa put together a visual builder that let Jobs design the calculator himself...

1,992 1 0          CODER DESIGNER VALUE DESIGNER KNOWS CODE


  Reducing Code Nesting

"This guy’s code sucks!" It’s something we’ve all said or thought when we run into code we don’t like. Sometimes it’s because it’s buggy, sometimes it’s because it conforms to a style we don’t like, and sometimes it’s because it just feels wrong. Recently I found myself thinking this, and automatically jumping to the conclusion that the developer who wrote it was a novice. The code had a distinct property that I dislike: lots of nesting. But the more I think about it, the ...

2,295 0 0          MAINTAINABILITY CODE NESTING READABILITY REDUCTION


  10 Things Beginner Developers Should Know

If you are a novice developer, it might be confusing about where you should start, because the field is broad and provides many options for you. There are so many questions you might ask yourself, such as “What programming language should I learn?” or “Should I also know front-end, or only back-end?” And I am sure there are much more than that. Well, in order for you to be able to start with an advantage against the others, I’ve decided to help you start your career as a developer...

2,654 0 0          ADVICE SOFTWARE DEVELOPER BEGINNER


  Static Code Analysis

The most important thing I have done as a programmer in recent years is to aggressively pursue static code analysis.  Even more valuable than the hundreds of serious bugs I have prevented with it is the change in mindset about the way I view software reliability and code quality.It is important to say right up front that quality isn’t everything, and acknowledging it isn’t some sort of moral failing.  Value is what you are trying to produce, and quality is only one aspect of ...

1,990 0 0          QUALITY ANALYSIS STATIC CODE MICROSOFT 360 VALUE


  Why developer-friendliness is central to API design

Today, APIs play a bigger role in software development than ever before. The evolution of computing has been dominated by ever-increasing levels of abstraction; the use of higher-level languages, of course, but also the development of platforms, libraries, and frameworks. Professor Douglass C. Smith claims the progression of this second category far outpaced the development of programming languages.  Developers are also noticing that difficulty has shifted from designing algorithms a...

1,234 0 0          API USER FRIENDLY SIGNIFICANCE IMPROVE QUALITY


  Apps and web apps and the future

Dave Winer: Why apps are not the future: The great thing about the web is linking. I don’t care how ugly it looks and how pretty your app is, if I can’t link in and out of your world, it’s not even close to a replacement for the web. Let’s set aside one thing right away. The browser is an app. Text editors, outliners, and web servers are apps. And, without them, there’s no web at all. Somebody has to write these things. That implies APIs and more tools that are also apps. It im...

1,853 0 0          DIFFERENCE FUTURE APP WEB APP


  Including Related Objects in Queries

Every time you hit a mobile network, it slows your users down and introduces another point of failure. So when you're designing your application, you need to take advantage of every opportunity to omit needless requests. Parse's philosophy is to help make this easier by providing standard ways to reduce network requests. One example is caching queries, which lets you avoid resending requests you've already sent. Another example, which we've launched in the most recent version of the...

2,555 0 0          MOBILE SOFTWARE DESIGN REQUEST NETWORK LOAD RESOURCE MANAGE


  The Obvious, the Easy, and the Possible

Much of the tension in product development and interface design comes from trying to balance the obvious, the easy, and the possible. Figuring out which things go in which bucket is critical to fully understanding how to make something useful. Shouldn’t everything be obvious? Unless you’re making a product that just does one thing – like a paperclip, for example – everything won’t be obvious. You have to make tough calls about what needs to be obvious, what should be easy, and...

1,500 0 0          SOFTWARE POSSIBLE EASY REQUIREMENTS OBVIOUS