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  Coding tricks of game developers

If you've got any real world programming experience then no doubt at some point you've had to resort to some quick and dirty fix to get a problem solved or a feature implemented while a deadline loomed large. Game developers often experience a horrific "crunch" (also known as a "death march"), which happens in the last few months of a project leading up to the game's release date. Failing to meet the deadline can often mean the project gets cancelled or even worse, you lose your job. So w...

1,820 0 0          ADVICE TRICKS GAMEDESIGN PLAN


  Writing unit tests for legacy code – an open letter to developers I work with

This is an email I sent today to developers who work with me, it is exactly as I wrote it except for project and developer names which I’ve redacted. Dear Developers, S asked me a difficult question today, and I think the answer (which took me a few minutes to arrive at) is worth sharing with all developers, mainly because many of you will surely face the exact same problem especially in [maintenance and enhancement] projects. By now I think it is crystal clear that one of our non-negotia...

8,647 0 0          UNIT TESTING OPEN LETTER


  Game Development Essentials #1 - Don’t use inheritance for your game objects

I recently released my first game, X Fleet, available now in Android Market. It’s a fast paced space shooter / rpg riddled with awesomeness and you should get it now. The reason you should avoid hierarchies/inheritance is your objects will be far too varied and complicated in form to be accurately represented as such. More on this below.  The alternative is a component model. This is very basic. Instead of having everything inheriting (e.g. Object -> MovableObject -> AnimatedMov...

1,754 0 0          OOP GAME DESIGN INHERITENCE GAME OBJECT


  Flash Player sandboxing is coming to Firefox

Peleus here. In December of 2010, I wrote a blog post describing the first steps towards sandboxing Flash Player within Google Chrome. In the blog, I stated that the Flash Player team would explore bringing sandboxing technology to other browsers. We then spent 2011 buried deep within Adobe laying the groundwork for several new security innovations. Today, Adobe has launched a public beta of our new Flash Player sandbox (aka “Protected Mode”) for the Firefox browser. The des...

1,734 0 0          FLASH SANDBOX GOOGLE CHROME


  File System vs Core Data: the image cache test

Code for this project is on GitHub While doing a full re-write of Droplr's iOS app for the 2.0 launch, I couldn't find any good file/image caches out there had a particular feature I really wanted: extending item expiration whenever it's touched. I set out to write my own — which wasn't that much of a challenge — but somewhere along the process I had this crazy idea that perhaps (SQLite-backed) Core Data would be a much better tool for the job: No mismatch between cache index file and a...

1,985 0 0          FILE SYSTEM.IMAGE CACHE MULTIMEDIA


  Week 1 : Research - Elements of Successful iPhone Games.

This weekend I started work on my first full blown game for the iPhone. I’m not ready to share the details of what the game will be specifically as I’m sure these will change dramatically over the coming weeks. All I’m sure on is it will be a platform game built with Corona SDK. To get me started I’ve been downloading a bunch of games from the app store, jotting down some of the areas contributing to their addictiveness and success. Short levels I do most of my game playing in shor...

1,518 0 0          MOBILE IPHONE GAME DESIGN FACORS


  Pair Programming: The disadvantages of 100% pairing

I’ve written a lot of blog posts in the past about pair programming and the advantages that I’ve seen from using this technique but lately I find myself increasingly frustrated at the need to pair 100% of the time which happens on most teams I work on. From my experience it’s certainly useful as a coaching tool, as I’ve mentioned before I think it’s a very useful for increasing the amount of collaboration between team members and an excellent way for ensuring that knowledge of the cod...

1,588 0 0          DISADVANTAGE SOFTWARE DEVELOPMENT PARING


  On testers and testing

Over the years, I’ve come to hold some strong. opinions on testing, testers and the entire business of quality assurance. Inspired by this post on Facebook’s testing, I wanted to write this down so I can point people to it. Some of this is controversial. In fact, even mentioning some of this in conversation has caused people to flip the bozo bit on me. Most product teams don’t need a separate testing role. And even if they do, the ratio of full time dev:full time test should be in...

1,718 0 0          TESTING DEVELOPMENT SOFTWARE TESTER UNDERSTANDING