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  Game Development Essentials #1 - Don’t use inheritance for your game objects

I recently released my first game, X Fleet, available now in Android Market. It’s a fast paced space shooter / rpg riddled with awesomeness and you should get it now. The reason you should avoid hierarchies/inheritance is your objects will be far too varied and complicated in form to be accurately represented as such. More on this below.  The alternative is a component model. This is very basic. Instead of having everything inheriting (e.g. Object -> MovableObject -> AnimatedMov...

1,420 0 0          OOP GAME DESIGN INHERITENCE GAME OBJECT


  Flash Player sandboxing is coming to Firefox

Peleus here. In December of 2010, I wrote a blog post describing the first steps towards sandboxing Flash Player within Google Chrome. In the blog, I stated that the Flash Player team would explore bringing sandboxing technology to other browsers. We then spent 2011 buried deep within Adobe laying the groundwork for several new security innovations. Today, Adobe has launched a public beta of our new Flash Player sandbox (aka “Protected Mode”) for the Firefox browser. The des...

1,448 0 0          FLASH SANDBOX GOOGLE CHROME


  File System vs Core Data: the image cache test

Code for this project is on GitHub While doing a full re-write of Droplr's iOS app for the 2.0 launch, I couldn't find any good file/image caches out there had a particular feature I really wanted: extending item expiration whenever it's touched. I set out to write my own — which wasn't that much of a challenge — but somewhere along the process I had this crazy idea that perhaps (SQLite-backed) Core Data would be a much better tool for the job: No mismatch between cache index file and a...

1,761 0 0          FILE SYSTEM.IMAGE CACHE MULTIMEDIA


  Week 1 : Research - Elements of Successful iPhone Games.

This weekend I started work on my first full blown game for the iPhone. I’m not ready to share the details of what the game will be specifically as I’m sure these will change dramatically over the coming weeks. All I’m sure on is it will be a platform game built with Corona SDK. To get me started I’ve been downloading a bunch of games from the app store, jotting down some of the areas contributing to their addictiveness and success. Short levels I do most of my game playing in shor...

1,253 0 0          MOBILE IPHONE GAME DESIGN FACORS


  Pair Programming: The disadvantages of 100% pairing

I’ve written a lot of blog posts in the past about pair programming and the advantages that I’ve seen from using this technique but lately I find myself increasingly frustrated at the need to pair 100% of the time which happens on most teams I work on. From my experience it’s certainly useful as a coaching tool, as I’ve mentioned before I think it’s a very useful for increasing the amount of collaboration between team members and an excellent way for ensuring that knowledge of the cod...

1,334 0 0          DISADVANTAGE SOFTWARE DEVELOPMENT PARING


  On testers and testing

Over the years, I’ve come to hold some strong. opinions on testing, testers and the entire business of quality assurance. Inspired by this post on Facebook’s testing, I wanted to write this down so I can point people to it. Some of this is controversial. In fact, even mentioning some of this in conversation has caused people to flip the bozo bit on me. Most product teams don’t need a separate testing role. And even if they do, the ratio of full time dev:full time test should be in...

1,398 0 0          TESTING DEVELOPMENT SOFTWARE TESTER UNDERSTANDING


  The Value of the Designer Who Codes

"Well, it's a start, but basically it stinks," said Steve Jobs, telling early Apple engineer Chris Espinosa exactly how he felt about the company's first calculator application. Iteration after iteration, Jobs continued to be dissatisfied with the calculator. Espinosa continued to code, slowly inching his way to perfection. But nothing was quite right. In a flash of both brilliance and perhaps frustration, Espinosa put together a visual builder that let Jobs design the calculator himself...

1,668 1 0          CODER DESIGNER VALUE DESIGNER KNOWS CODE


  Reducing Code Nesting

"This guy’s code sucks!" It’s something we’ve all said or thought when we run into code we don’t like. Sometimes it’s because it’s buggy, sometimes it’s because it conforms to a style we don’t like, and sometimes it’s because it just feels wrong. Recently I found myself thinking this, and automatically jumping to the conclusion that the developer who wrote it was a novice. The code had a distinct property that I dislike: lots of nesting. But the more I think about it, the ...

2,034 0 0          MAINTAINABILITY CODE NESTING READABILITY REDUCTION