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 GAME DESIGN


  The dystopia from “Blade Runner 2049” to come to mobile phones

Next Games, a Finnish mobile game developer and publisher is working along with Alcon Entertainment for the development of "Blade Runner 2049".The Next Games CEO, Teemu Huuhtanen disclosed the news this month in Electronics Entertainment Expo 2017. Besides displaying only a screenshot, the companies are yet to uncover the details regarding the release date and the title of the game.Alcon Entertainment is busy in the production of movie "Blade Runner 2049", a sequel to the 1982's dystopian science fiction film "Blade Runner" with Warner Bros and is taking the efforts of domestic distr...

2,494 0       MOBILE GAME DEVELOPMENT MOBILE GAME SERVICE GAMES APPS SERVICE GAME APPLICATION SERVICE


  8 Essential Mobile Game App Development Tools

Who doesn’t love playing a game on their mobile? Temple run had caught the whole world’s attention to such an extent that right from children to elder people in the household were glued to this game. It is indeed interesting that mobile games can keep your kids occupied. In fact, they are the best stress busters available in the present times. Remember how you used to steal some hours just to play candy crush while on the break? This way you used to relieve yourself of the stress bundled up by work.Developers of mobile apps are on the roll as of now. They are having fun creating ne...

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  PopCap’s 10 rules for commercial failure in mobile games development

PopCap, the company behind social gaming hits as Plants vs. Zombies and Bejeweled, has a way of doing presentations at conferences. Last year’s Social Gaming Summit presentation was insightful in the sense that developers were advised to postpone trying to make money from their game until there is some serious traction.At yesterday’s London Games Conference, PopCap’s presentation was equally remarkable. During a brief presentation David Bishop (Senior Game Designer) presented the mobile development community with 10 rules that would ensure commercial failure in mobile game...

3,797 0       RULES GAME DESIGN SMART PHONE


  The 15 Golden Rules of UI design and flow.

Last night a good friend of mine showed me the latest Need for Speed game on the iphone / ipad. Quite an impressive feat of rendering and a relatively good game to boot. However, the front end, wow, a classic case in UI mis-engineering. Loads of stats, pages and pages of bits and pieces to wade through – a classic case of over stimulating the player with lots of decisions they have no business making – stuff that will significantly change their game play experience but being made at a time when the user often has no experience of what changes actually mean.It got me thinking abou...

2,390 0       UI DESIGN GAME DESIGN FEATURE


  Sony is to release PlayStation4 in 2015

According to Japanese media, Sony may release its flagship game console PlayStation 4 in the Christmas 2013, codenamed Orbis, As the source of the message is very reliable, so the possibility of a new generation of Sony PlayStation 4 game console to the market next year is still quite large. Sony has registered the Orbis domain name, but people are still unable to obtain relevant news on the Orbis website. The release plan on the Sony PlayStation4 game console will be officially launched this spring, while the first batch of Orbis Development Kit will be successively handed over to the hands ...

181,165 1       SONT PS4 PLAYSTATION HIGH RESOLUTION


  GDC 2012: How Vector Unit made the leap from console to mobile games

Matt Small, creative director at independent developer Vector Unit, thought his small studio would focus on consoles forever when it was working on Hydro Thunder Hurricane for Xbox Live Arcade.But then the smartphone and tablet market picked up, and mobile devices started to offer increasing amounts of processing power. That increase in power opened up new opportunities for the people at Vector Unit, which had years of developing for consoles.So the studio worked with Tegra chipmaker Nvidia and created the Android and iOS game Riptide GT, a jet ski racing game that took five months to develop....

3,319 0       ADVICE PALM GAME DESIGN CHANGE PHONE


  UDP vs. TCP

IntroductionHi, I’m Glenn Fiedler and welcome to the first article in my online book Networking for Game ProgrammersIn this article we start with the most basic aspect of network programming, sending and receiving data over the network. This is just the beginning – the simplest and most basic part of what network programmers do, but still it is quite intricate and non-obvious as to what the best course of action is. Take care because if you get this part wrong it will have terrible effects on your multiplayer game!You have most likely heard of sockets, and are probably aware that...

3,275 0       DESIGN GAME DESIGN COMMUNICATION NETWORKING TCP UDP


  Coding tricks of game developers

If you've got any real world programming experience then no doubt at some point you've had to resort to some quick and dirty fix to get a problem solved or a feature implemented while a deadline loomed large. Game developers often experience a horrific "crunch" (also known as a "death march"), which happens in the last few months of a project leading up to the game's release date. Failing to meet the deadline can often mean the project gets cancelled or even worse, you lose your job. So what sort of tricks do they use while they're under the pump, doing 12+ hour per day for weeks on end?Below ...

2,673 0       ADVICE TRICKS GAMEDESIGN PLAN