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 GAME DESIGN


  Game Development Essentials #1 - Don’t use inheritance for your game objects

I recently released my first game, X Fleet, available now in Android Market. It’s a fast paced space shooter / rpg riddled with awesomeness and you should get it now.The reason you should avoid hierarchies/inheritance is your objects will be far too varied and complicated in form to be accurately represented as such. More on this below. The alternative is a component model. This is very basic. Instead of having everything inheriting (e.g. Object -> MovableObject -> AnimatedMovableObject), have your GameObjects include a list of GameComponents, and delegate behaviour from the ...

2,615 0       OOP GAME DESIGN INHERITENCE GAME OBJECT


  Week 1 : Research - Elements of Successful iPhone Games.

This weekend I started work on my first full blown game for the iPhone. I’m not ready to share the details of what the game will be specifically as I’m sure these will change dramatically over the coming weeks. All I’m sure on is it will be a platform game built with Corona SDK.To get me started I’ve been downloading a bunch of games from the app store, jotting down some of the areas contributing to their addictiveness and success.Short levelsI do most of my game playing in short burst. This may be during a short train journey into town, or a few minutes while my di...

2,301 0       MOBILE IPHONE GAME DESIGN FACORS


  Static Code Analysis

The most important thing I have done as a programmer in recent years is to aggressively pursue static code analysis.  Even more valuable than the hundreds of serious bugs I have prevented with it is the change in mindset about the way I view software reliability and code quality.It is important to say right up front that quality isn’t everything, and acknowledging it isn’t some sort of moral failing.  Value is what you are trying to produce, and quality is only one aspect of it, intermixed with cost, features, and other factors.  There have been plenty of hugely su...

2,907 0       QUALITY ANALYSIS STATIC CODE MICROSOFT 360 VALUE


  Call of Duty Elite Has Amazing Security

I had tried to register for Elite yesterday, and the servers were being funny, so I wasn't sure if I'd registered. I just now tried to reset my password, and I got the following:Hello JoshForgot your password? These things happen. Access your account with the password below:{Actual Unencrypted Password}Really? They're storing hundreds of thousands of passwords in plain text??EDIT: Not sure what the downvotes are for, surely it's not because huge companies like Steam and Sony never get hacked, and their user base leaked...Further EDIT: Perhaps I seemed too snarky, and I apologize for that. The ...

3,017 0       GAME ELITE CALL OF DUTY DEFECT


  Battlelog: Modern Web Applications are Here

It's the shooter season of the year and this fall was all about Modern Warfare 3 versus Battlefield 3. And being the kind of game they are they also try to keep their audience playing by introducing some additional level of engagement. Both Call of Duty and Battlefield introduced their own online community websites and statistic platforms. Call of Duty has Elite, Battlefield has Battelog.But just because these services are sitting in the same spot it does not mean they are in any way similar. And that actually goes for more than just their monetization plans and feature sets. Elite is a tradit...

2,665 0       GAME ELITE CALL OF DUTY BATTLELOG WEB PLATFORM


  Games don’t need to be social

Social games have been a big trend in recent years. Zynga struck it big and now everyone else is trying to emulate them. Unfortunately, the first thing that pops into anyones head when a Zynga game is mentioned is Facebook. Facebook is the platform upon which their success stories like FarmVille were built, but it’s not the reason for their success.Zyngas games work because they are fun. The social connectivity is merely a mechanism to share your enjoyment of the game with others. It becomes utterly useless if there is no enjoyment to share.Sadly, many focus on socia...

2,444 0       GAME GAME DESIGN SOCIAL NO NEED


  Feature: The History Of Mobile Gaming

Mobile phones have come a long way since the unsightly bricks of the 1980s. The sleek handsets of today are a fraction the size of their ancestors, yet exponentially more powerful. While the implications for communication have been profound, there have been many other applications for this technology. Modern devices are capable of supporting increasingly complex software, innovative interfaces and networking capabilities, and the gaming sector has been one of the biggest benefactors of this.Much has changed since the monochrome titles of early Nokia models. One only need look at some...

3,651 0       MOBILE HISTORY GAME FEATURE GAME ON MOBILE DEVICE


  Lessons from the Trenches

I believe that making a game is part art and part science, so it's no wonder that managing a game project is also part art and part science. Clearly if it was all science then the industry would get a collective F for not having made any significant progress over the last decade - all one has to do is just glance at the published postmortems to see that the same patterns are repeated over and over.A game has to be fun, engaging, grab users in the first two minutes and also keep their attention for countless more hours. These requirements place a very difficult burden onto design dire...

2,361 0       TIPS PATTERN GAME GAME DESIGN TRENCHES