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  Concurrency vs Parallelism

Concurrency and parallelism are two related concepts which deal with executing tasks "simultaneously". From Sun's Multithreaded Programming Guide: Concurrency: A condition that exists when at least two threads are making progress. A more generalized form of parallelism that can include time-slicing as a form of virtual parallelism. Parallelism: A condition that arises when at least two threads are executing simultaneously. These two definitions are too formal to be understood easily. On t...

11,672 0 9          CONCURRENCY THREAD PARALLELISM


  Simple explanation about process and thread

Process and thread are two basic concepts of operating system, but they are a bit abstract which cannot be  mastered easily. There is an analogy which explains these concepts very well. 1. The kernel of the computer is CPU, it handles all the computing tasks, it's like a factory and will run all the time. 2. Assume there is power limitation for the factory, it can only supply to one unit once,i.e, when one unit is working, other units must stop and wait. The meaning behind this is that eac...

6,436 0 1          PROCESS OPERATING SYSTEM CPU THREAD


  The several flavors of random in Java

Random number generation is one of most basic features in any programming language. The basic utilization is always the same: generate a random number between 0 and 1. With such a simple resource at hand we sometimes overlook some interesting features. What do we learn from the books? The most obvious and maybe intuitive way to generate random numbers in Java is simply calling: java.lang.Math.random() Random generation is in the Math utility class with abs, pow, floor...

2,141 0 0          JAVA TYPE MATH THREAD RANDOM


  The Erlang Design Pattern

Over the last couple of weeks I did an OO programming experiment. I call it the Erlang design pattern. It is based on the Actor model but goes some steps further. At its core just like the Actor model there are active entities (objects) that have a thread and a message queue with the thread waiting on the message queue to do some stuff. The Erlang design pattern extends the Actor model by first dividing the software program into active (actors, that have their own thread) and passive ...

3,075 0 1          PATTERN ERLANG THREAD OS THREADS