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  Device Experiences & Responsive Design

Most recently LukeW was the Chief Product Officer (CPO) and co-founder of Bagcheck which was acquired by Twitter Inc. in 2011. Luke is also the author of the book Mobile First and was Chief Design Architect (VP) at Yahoo! Inc. While the task of designing Web applications and sites for multiple devices can be daunting, two techniques can make the process more manageable: classifying device experiences and designing/building responsively. Here’s how these two approaches can work toge...

   User experience,Device,Responsive design     2012-03-31 00:10:31

  Speech balloon with pure CSS--One step further

Many of us want to add cool features to our websites to make our websites user friendly ad more attractive. Especially in Web2.0 era. Today we are talking about adding speech balloon feature to our webpage so that we can display beautiful help windows while users mouse over some help icons on our page. First, let me introduce one post written by Umar Ashfaq named "How to create a speech balloon with pure CSS". He also explains how this works. You can also refer Magic CSS shape for more informati...

   Speech balloon, Pure CSS,border     2013-03-16 04:11:58

  Cross Browser HTML5 Drag and Drop

HTML5 Drag and Drop has been talked about a lot lately, but it’s hard to find really useful information about implementing it across multiple browsers.Mozilla, Apple and Microsoft all have pages describing how to use it, but their examples seem to work only in their particular browser (Apple’s example doesn’t even work in their own! Updated, Jan. 11, 2009: Although I have not been able to get this example working on Safari 2.0.4 and 3....

   HTML5,Drag and drop, Demo,Source code,Cr     2011-09-20 13:42:45

  Developing Game Audio with the Web Audio API

Caution: This article discusses APIs that are not yet fully standardized and still in flux. Be cautious when using experimental APIs in your own projects. Introduction Audio is a huge part of what makes multimedia experiences so compelling. If you've ever tried watching a movie with the sound off, you've probably noticed this. Games are no exception! My fondest video game memories are of the music and sound effects. Now, in many cases nearly two decades after playing my favorites, I still c...

   Web Audio,HTML5,Game audio     2012-04-15 01:25:23

  Why, oh WHY, do those #?@! nutheads use vi?

Yes, even if you can't believe it, there are a lot fans of the 30-years-old vi editor (or its more recent, just-15-years-old, best clone & great improvement, vim). No, they are not dinosaurs who don't want to catch up with the times - the community of vi users just keeps growing: myself, I only got started 2 years ago (after over 10 years of being a professional programmer). Friends of mine are converting today. Heck, most vi users were not even born when...

   Linux,Vi,Vim,Advantage,History     2012-02-05 07:21:17

  What is goroutine?

Casual Talk Golang is quite enjoyable to write, aside from the tedious if err != nil checks. One of the fundamental reasons for the joy is goroutine, a core feature of Golang. Understanding goroutines in detail is worthwhile, as they contribute significantly to the pleasure of working with Golang. So, let's talk about goroutines, hoping to provide some insights to the readers. TL;DR: We'll start by talking about assembling a computer, then delve into some concepts of the operating system, such ...

   EXPLANATION,GOLANG,GOROUTINE     2024-01-21 03:26:10

  UDP vs. TCP

Introduction Hi, I’m Glenn Fiedler and welcome to the first article in my online book Networking for Game Programmers In this article we start with the most basic aspect of network programming, sending and receiving data over the network. This is just the beginning – the simplest and most basic part of what network programmers do, but still it is quite intricate and non-obvious as to what the best course of action is. Take care because if you get this part wrong it will have ...

   Game design,Networking,Communication,TCP,UDP,Design     2012-02-27 04:49:53

  HTML5 Drag and Drop Upload and File API Tutorial

Update #3: Using the techniques outlined in this article I have rolled out and initial release of imgscalr.com.Feel free to download the JS source (it is heavily commented) and take a look at how it was rolled out. Unfortunately the required File API support is only in Chrome and Firefox currently, Safari gets it in version 6, Opera possibly in version 11 and possibly IE 10 (9 has no support).IntroductionOver the last day I’ve been trying to learn how to use the new HTML5 D...

   HTML5,Drag and drop,DnD,File API,Tutorial,Coding     2011-10-29 13:47:14

  HTML5 and Accessibility

Accessibility for people with disabilities is a legal responsibility in many countries. It's also the right thing to do, and one of the characteristics distinguishing professional developers from the WWWs: WYSIWYG-wielding wannabes. But for many, accessibility has been a somewhat black art, requiring adding extra stuff to your code like alt text, table summaries, ARIA information that can be difficult to test by developers who are not assistive technology users themselves.The arrival of HTML5 ha...

   HTML5,Accessibility,Video,Music,Canvas     2011-08-19 08:13:44

  Windows 8 Possible Features: Ribbon, Metro, Apps, Cloud Integration

Microsoft may still be plugging away at selling Windows 7 to consumers and the enterprise, but rumors have already started about the next version of the popular operating system—dubbed "Windows 8" by many in the media. Rafael Rivera and Paul Thurrott, two bloggers with a track record of delving into Microsoft's proprietary code base, recently sparked a fresh round of chatter with a dissection of a supposed Windows 8 early build, adding their voices to a discussion that extends back to 201...

   Windows 8,New features,Touch,Metro     2011-04-11 02:10:12