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  About HTML semantics and front-end architecture

A collection of thoughts, experiences, ideas that I like, and ideas that I have been experimenting with over the last year. It covers HTML semantics, components and approaches to front-end architecture, class naming patterns, and HTTP compression. We shall not cease from exploration And the end of all our exploring Will be to arrive where we started And know the place for the first time. T.S. Eliot — “Little Gidding” About semantics Semantics is the study of the relationshi...

   HTML,SemanticsCSS,OO CSS     2012-03-16 08:42:55

  A re-introduction to JavaScript

Introduction Why a re-introduction? Because JavaScript has a reasonable claim to being the world's most misunderstood programming language. While often derided as a toy, beneath its deceptive simplicity lie some powerful language features. 2005 saw the launch of a number of high-profile JavaScript applications, showing that deeper knowledge of this technology is an important skill for any web developer. It's useful to start with an idea of the language's history. JavaScript was created in 1...

   JavaScript,Types,Array,Re-introduction,OOP     2012-02-09 05:38:08

  Breakdown Kubernetes Container Runtime

Keeping on learning Kubernetes piece by piece and having a deeper understanding of its advantages, I am no longer shocked at its rapid development and popularity. Though backed by big companies like Google is undoubtedly the push, its design, features, and convenience are the biggest attraction. Most of all, it disintegrates the monolithic Internet system governance and lifecycle and offers a new management method. Kubernetes is a set of concepts, including various resource types like Pod, Deplo...

   KUBERNETES,CONTAINER     2021-05-15 04:06:48

  #46 – Why software sucks

No one makes bad software on purpose. No benevolent programmer has ever sat down, planning out weeks of work, with the intention of frustrating people and making them cry. Bad software, or bad anything, happens because making things is hard, making good things doubly so. The three things that make it difficult are: Possessing the diverse skills needed not to suck.Understanding who you’re making the thing for.Orchestrating the interplay of skills, egos and constraints over the course of...

   Software design,Sucks,Software industry     2012-03-19 13:10:37

  Developing Game Audio with the Web Audio API

Caution: This article discusses APIs that are not yet fully standardized and still in flux. Be cautious when using experimental APIs in your own projects. Introduction Audio is a huge part of what makes multimedia experiences so compelling. If you've ever tried watching a movie with the sound off, you've probably noticed this. Games are no exception! My fondest video game memories are of the music and sound effects. Now, in many cases nearly two decades after playing my favorites, I still c...

   Web Audio,HTML5,Game audio     2012-04-15 01:25:23