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  Stop Designing Pages And Start Designing Flows

For designers, it’s easy to jump right into the design phase of a website before giving the user experience the consideration it deserves. Too often, we prematurely turn our focus to page design and information architecture, when we should focus on the user flows that need to be supported by our designs. It’s time to make the user flows a bigger priority in our design process. Design flows that are tied to clear objectives allow us to create a ...

   Web design,Paradigm,Advice,User experience,Flow     2012-01-05 08:16:18

  What have been Facebook’s greatest technical accomplishments?

To maintain a large website which gets billions of requests er day and keeps very fast response speed is not an easy task. Many big companies are trying best to improve user experience by adopting different techniques. There is a question on Quora which asks "What have been Facebook’s greatest technical accomplishments?". There is a person who worked in Facebook before provided an answer which helps us understanding how Facebook handles huge amount of traffic each day. Here is the answer f...

   Facebook, Design, Efficiency     2013-01-15 07:32:07

  A Baseline for Front-End Developers

I wrote a README the other day for a project that I’m hoping other developers will look at and learn from, and as I was writing it, I realized that it was the sort of thing that might have intimidated the hell out of me a couple of years ago, what with its casual mentions of Node, npm, Homebrew, git, tests, and development and production builds. Once upon a time, editing files, testing them locally (as best as we could, anyway), and then FTPing them to the server was the essential ...

   Front-end,JavaScript,Baseline     2012-04-18 07:13:49

  I am a programmer

Admitting that may be career suicide, or possibly it will cost me dearly because 'software engineers' are raking in the big bucks these days, but the fact of the matter is that I'm a programmer. It's what I do best and it is the job title that I associate with most because it feels as though the biggest chunk of me will always be most likely to blurt that out when people ask me what my job is. That I like to program definitely helps.So instead of choosing some fancy title for what it is that I d...

   Programmer,Skill,Future,Requirements,Software engineer     2011-11-01 07:08:11

  Battlelog: Modern Web Applications are Here

It's the shooter season of the year and this fall was all about Modern Warfare 3 versus Battlefield 3. And being the kind of game they are they also try to keep their audience playing by introducing some additional level of engagement. Both Call of Duty and Battlefield introduced their own online community websites and statistic platforms. Call of Duty has Elite, Battlefield has Battelog.But just because these services are sitting in the same spot it does not mean they are in any way similar. An...

   Game,Call of duty,Elite,Battlelog,Web platform     2011-11-15 08:11:40

  The Death Of The Spec

Earlier today, my colleague Matt Burns wrote a post noting that most tablet makers may be largely failing because they’ve sold their soul to Android and are now just in the middle of a spec war, which no one can win. I’m gonna go one step further in that line of thinking: the spec is dead.There have been a few key stories from the past couple of weeks that highlight this new reality. Barnes & Noble unveiled the new Nook Tablet. Consumer Reports looked at the...

   Specification,Android,Platform,Software design     2011-11-15 08:20:22

  #46 – Why software sucks

No one makes bad software on purpose. No benevolent programmer has ever sat down, planning out weeks of work, with the intention of frustrating people and making them cry. Bad software, or bad anything, happens because making things is hard, making good things doubly so. The three things that make it difficult are: Possessing the diverse skills needed not to suck.Understanding who you’re making the thing for.Orchestrating the interplay of skills, egos and constraints over the course of...

   Software design,Sucks,Software industry     2012-03-19 13:10:37

  Developing Game Audio with the Web Audio API

Caution: This article discusses APIs that are not yet fully standardized and still in flux. Be cautious when using experimental APIs in your own projects. Introduction Audio is a huge part of what makes multimedia experiences so compelling. If you've ever tried watching a movie with the sound off, you've probably noticed this. Games are no exception! My fondest video game memories are of the music and sound effects. Now, in many cases nearly two decades after playing my favorites, I still c...

   Web Audio,HTML5,Game audio     2012-04-15 01:25:23

  CSS3 Animation With jQuery Fallbacks

In today's post, we'll be taking a look at how you can use CSS3 transitions to power your application's animations with jQuery's .animate() method as a fallback where transitions aren't supported. The benefit of transitions is that unlike JavaScript based animations, they're hardware accelerated in certain browsers and mobile devices, resulting in a potentially smoother overall animation than you would normally experience. In a lot of cases your code will work seamlessly with the solut...

   CSS3,Animation,JavaScript,jQuery,Demo     2011-08-19 08:10:58

  Cross Browser HTML5 Drag and Drop

HTML5 Drag and Drop has been talked about a lot lately, but it’s hard to find really useful information about implementing it across multiple browsers.Mozilla, Apple and Microsoft all have pages describing how to use it, but their examples seem to work only in their particular browser (Apple’s example doesn’t even work in their own! Updated, Jan. 11, 2009: Although I have not been able to get this example working on Safari 2.0.4 and 3....

   HTML5,Drag and drop, Demo,Source code,Cr     2011-09-20 13:42:45