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  #46 – Why software sucks

No one makes bad software on purpose. No benevolent programmer has ever sat down, planning out weeks of work, with the intention of frustrating people and making them cry. Bad software, or bad anything, happens because making things is hard, making good things doubly so. The three things that make it difficult are: Possessing the diverse skills needed not to suck.Understanding who you’re making the thing for.Orchestrating the interplay of skills, egos and constraints over the course of...

   Software design,Sucks,Software industry     2012-03-19 13:10:37

  Native Audio with HTML5

Once upon a time, audio on the web lived primarily in the world of third-party browser plug-ins like Flash, QuickTime and Silverlight. This was not a bad world, but it had its issues.For one, most plug-ins require the user to install them, but not all users are willing (or able) to install them. Also, many players built with these plug-ins are inaccessible, making it difficult for folks who use assistive technologies to access the audio or alternative content.Then there are the front-end design ...

   Audio,HTML5,Built in,Audio tag,Video     2011-10-13 13:04:07

  The Great Tech War Of 2012

From left: The late Apple cofounder Steve Jobs, Facebook CEO Mark Zuckerberg, Google CEO Larry Page, and Amazon CEO Jeff Bezos. | Photos courtesy of David Paul Morris/Getty Images (Jobs); Justin Sullivan/Getty Images (Zuckerberg); Chip East/Reuters (Page); Mario Tama/Getty Images (Bezos).Gilbert Wong, the mayor of Cupertino, California, calls his city council to order. "As you know, Cupertino is very famous for Apple Computer, and we're very honored to have Mr. Steve Jobs come here tonight ...

   2012,Tech war,Facebook,Apple,Google,Amazon,Tablet,Cloud,Analysis     2011-10-17 11:06:25

  Coding tricks of game developers

If you've got any real world programming experience then no doubt at some point you've had to resort to some quick and dirty fix to get a problem solved or a feature implemented while a deadline loomed large. Game developers often experience a horrific "crunch" (also known as a "death march"), which happens in the last few months of a project leading up to the game's release date. Failing to meet the deadline can often mean the project gets cancelled or even worse, you lose your job. So w...

   Tricks,Advice,Gamedesign,Plan     2012-02-12 04:50:30

  Cache them if you can

“The fastest HTTP request is the one not made.” I always smile when I hear a web performance speaker say this. I forget who said it first, but I’ve heard it numerous times at conferences and meetups over the past few years. It’s true! Caching is critical for making web pages faster. I’ve written extensively about caching: Call to improve browser caching(lack of) Caching for iPhone Home Screen AppsRedirect caching deep diveMobile cache file sizesImproving app ...

   Cache,HTTP request,Websiite     2012-03-27 12:54:02

  Making Sites Shine with @font-face

Like many of my web designer brethren, I’m a bit of a typographic geek. And like many web designers, I’ve been frustrated (to say the least) about the historical state of web typography.At first, we were limited to a common, but very small set of “web safe” fonts. Anything beyond those fonts, we had to rely on images. Images for text not only meant we had to create and maintain dozens (if not hundreds) of images, but it introduced accessibility issue...

   HTML,Font face,Font family,Demo,Example     2011-08-19 08:16:29

  Thoughts on Python 3

I spent the last couple of days thinking about Python 3's current state a lot. While it might not appear to be the case, I do love Python as a language and especially the direction it's heading in. Python has been not only part of my life for the last couple of five years, it has been the largest part by far. Let there be a warning upfront: this is a very personal post. I counted a hundred instances of a certain capital letter in this text. That's because I am very grateful for all the opport...

   Python,Python 3,Feature,Drawback,Embrace     2011-12-07 08:46:47

  Top 9 Most Popular Programming Languages In IT Companies

1.) C LanguageC  Language is a general-purpose computer programming language developed between 1969 and 1973by Dennis Ritchie at the Bell Telephone Laboratoriesfor use with the Unix operating system.Although C was designed for implementing system software. it is also widely used for developing portable application software.?0102030405060708091011#include <stdio.h> int main(void) { printf("hello, world!\n");&nbs...

   C,Java,C#,C++,Ruby,Popular programming l     2011-04-27 09:21:52

  CSS3 Animation With jQuery Fallbacks

In today's post, we'll be taking a look at how you can use CSS3 transitions to power your application's animations with jQuery's .animate() method as a fallback where transitions aren't supported. The benefit of transitions is that unlike JavaScript based animations, they're hardware accelerated in certain browsers and mobile devices, resulting in a potentially smoother overall animation than you would normally experience. In a lot of cases your code will work seamlessly with the solut...

   CSS3,Animation,JavaScript,jQuery,Demo     2011-08-19 08:10:58

  The Essence of Google Dart: Building Applications, Snapshots, Isolates

WÑ–th thousands of programming languages floating around, why is Google introducing Google Dart? What can it possibly add? The short answer: the Google Dart team wanted a language well suited to modern application development, both on the server and the (mobile) client. Some of Dart's features address problems that languages like Java or Javascript have long had. Dart's Snapshots resemble Smalltalk images, allowing (nearly) instant application startup and wi...

   Dart,Google,Client side,Web,Language,Snapshort,Isolate     2011-10-24 11:41:16