SEARCH KEYWORD -- Pressure
How big company CEOs spend their time in work
As a company's steer holder, the CEO or founder takes plenty of pressure ordinary people even cannot imagine. They usually need to deal with different aspects of daily operation of a company including technology, business, marketing, public relationship etc. Lots of meetings, negotiations and presentations are waiting for them every day. Hence time is a precious resource for them. Let's take a look at how these CEOs spend their time in their work. 1. Apple CEO Tim Cook Gets up at 3:45 am ...
CEO,STEVE JOBS,TIM COOK,ELON MUSK,JACK MA,MARK ZUCKERBERG,PONY MA 2016-08-13 13:29:00
Code Refurbishment
Within our industry we use a huge range of terminology. Unfortunately we don’t all agree on what individual terms actually mean. I so often hear people misuse the term “Refactoring†which has come to make the business in many organisations recoil in fear. The reason for this fear I’ve observed is because of what people often mean when misusing this term.I feel we are holding back our industry by not being disciplined in our use of terminology. If...
Code Refurbishment,Code design,terminolo 2011-09-05 08:17:14
Work is not challenging is just an excuse in interview?
Usually when an interviewer asks the interviewee why he/she wants to change his/her job, one answer may be "My current job is not challenging, I want a more challenging job.". The interviewer may tend to think that there are always challenges everywhere and why the interviewee indulges himself/herself without putting much effort on his/her work. Here I want to say something to our interviewers. Work challenging is not equal to personal indulgence. The work is challenging which is an...
Lessons from the Trenches
I believe that making a game is part art and part science, so it's no wonder that managing a game project is also part art and part science. Clearly if it was all science then the industry would get a collective F for not having made any significant progress over the last decade - all one has to do is just glance at the published postmortems to see that the same patterns are repeated over and over.A game has to be fun, engaging, grab users in the first two minutes and also keep their a...
Game,Trenches,Tips,Game design,pattern 2011-10-10 05:08:50
Why Software Projects are Terrible and How Not To Fix Them
If you are a good developer and you’ve worked in bad organizations, you often have ideas to improve the process. The famous Joel Test is a collection of 12 such ideas. Some of these ideas have universal acceptance within the software industry (say, using source control), while others might be slightly more controversial (TDD). But for any particular methodology, whether it is universally accepted or only “mostly†accepted, there are a multitude of o...
Software,Development,Debug,Design 2011-11-21 10:27:05
How Speeding The "Most Important Algorithm Of Our Lifetime" Could Change This Modern World
Math breakthroughs don't often capture the headlines--but MIT researchers have just made one that could lead to all sorts of amazing technological breakthroughs that in just a few years will touch every hour of your life. Last week at the Association for Computing Machinery's Symposium on Discrete Algorithms (SODA) a new way of calculating Fast Fourier Transforms was presented by a group of MIT researchers. It's possible that under cert...
FFT,Speed-up,Fast fourier transform 2012-03-20 07:47:04
How Cloud Technologies Are Taking Over the World
Cloud technologies are some of the biggest accelerators of innovation today. The demand for increased speed and service delivery is driving the adoption and development of cloud platforms across industries. Gartner forecasts that the global public cloud service market will reach US$331.2 billion (S$455.83) in 2022, enjoying a 12.6% compounded annual growth rate. In Southeast Asia alone, it is estimated to reach US$40.32 billion (S$55.59 billion) by 2025 with a growing adoption among small and m...
CLOUD,CLOUD COMPUTING 2019-10-18 12:12:12
Why Dynamic Programming Languages Are Slow
In a statically typed language, the compiler knows the data-type of a variable and how to represent that. In a dynamically-typed language, it has to keep flag describing the actual type of the value of the variable, and the program has to perform a data-dependent branch on that value each time it manipulates a variable. It also has to look up all methods and operators on it. The knock-on effect of this on branching and data locality is lethal to general purpose runtime performance. T...
Dynamic language,Slow,Analysis 2012-03-26 15:33:11
12 Things A Programmer Really Needs To Know
How do you answer the question, “what do I need to learn to be a good programmer?†I have written posts trying to answer that question, typically focusing on the languages that you should learn or the algorithms and other techniques you need to know. What about the rest of a programmer’s life? This is a less serious look at the life of a programmer. So, what does a programmer really need to know?Caffeine – You need to find your preferred caffeine delivery system. M...
Tips,Programmer,How,What,Logic 2011-08-31 08:46:32
Kicking ass together: How to improve coding skills as a group
Over the last year and a half, I have worked with a small group of students and staff to create an excellent online learning community at Mendicant University. Unfortunately, because Mendicant is something that we’re intentionally scaling at a very slow pace, we won’t directly reach as many people as we’d like to any time soon. In this post, I’ve collected some of the things that I think contribute to making Mendicant University a great place to learn. I’d love...
Code skill,Group,Improvement,Efficiency 2012-01-31 23:59:33
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