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  How many programmers does it take to screw in a lightbulb?

There seem to be a lot of “How many programmers does it take to screw in a lightbulb?” jokes floating around the Internet, but none aimed specifically for us SQA folk.  I have decided (perhaps mistakenly) that this is no longer acceptable.  If this decision is a mistake, I'm sure that someone else in QA will report it up as a bug and assign it to me.  For better or worse, there is now an SQA set of these jokes, thanks to me.  Now, without further ado, let the pun...

       2016-05-08 12:43:34

  Good ways to "insult" a computer scientist

Computer scientists are a group of people who are hard working and talented. They build the theory foundation for information and computation and they usually work on something difficult to understand. Many computer algorithms are created by computer scientists. In our mind, they are those people we admire most. But sometimes we also want to make fun of them or "insult" them. What are good ways to "insult" them? Here we share some. Ask him to make a website for you...and with PHP. Ask them why ...

   Computer scientist,Jokes     2013-08-06 09:32:56

  What do people think about IE?

Browser war among major browsers is continuing for a long time since last century. Just a few years ago, Internet Explorer was the most used web browser. But now the situation is completely different, people are making fun of Internet Explorer and switching to other browsers. Today we share some jokes about Internet Explorer, it's just for fun, so grab a cup of coffee and sit down and enjoy. Hmm, is IE so slow? What gun is it? Hmm, I am still one step behind And I am lost. Hey, what is HTML...

   IE,Joke,Chrome     2013-07-31 08:25:24

  The Evolution of a Programmer

High School/Jr.High 10 PRINT "HELLO WORLD" 20 END First year in College program Hello(input, output) begin writeln('Hello World') end. Senior year in College (defun hello (print (cons 'Hello (list 'World)))) New professional #include <stdio.h> void main(void) { char *message[] = {"Hello ", "World"}; int i; for(i = 0; i < 2; ++i) printf("%s", message[i]); printf("\n"); } Seasoned professional #include <iostream....

   Humour,Evolution,Programmer     2012-04-23 06:30:33

  Don't Give Your Users Shit Work

The problem with shit work is that no one likes doing it, but an awful lot of people say they do.Shit workTake a look at Twitter Lists. The idea behind Twitter Lists was that users would carefully cultivate lists on Twitter of different accounts they’re following (or not following). These could be divided into lists like Family, Friends, Coworkers, People I Find Mildly Attractive, People To Murder, People I Find Mildly Attractive And Want To Murder, and so on.The problem is that, anecdota...

   Design,Facebook,Twitter,User oriented     2011-11-03 13:28:59

  A Different Kind of Technical Interview

Everyone who's been programming professionally for a while knows the standard format of the technical interview. You go in, there's a whiteboard in the room, and you write code on it to answer questions.Everyone also has the same basic complaints about these interviews. In a normal work environment, you have access to an API or search engine, but at a whiteboard you don't. Whiteboard questions generally don't include much in the way of overall design, and they're typically limited to simple algo...

   Interview,Programming,Methods,Pairing     2011-06-04 07:56:21

  The 15 Golden Rules of UI design and flow.

Last night a good friend of mine showed me the latest Need for Speed game on the iphone / ipad. Quite an impressive feat of rendering and a relatively good game to boot. However, the front end, wow, a classic case in UI mis-engineering. Loads of stats, pages and pages of bits and pieces to wade through – a classic case of over stimulating the player with lots of decisions they have no business making – stuff that will significantly change their game play experience but being...

   UI design,Game design,Feature     2012-04-05 12:20:18

  The Anatomy of a Perfect Web Site

Many sites on the web are good. They are well-designed, clear, have great information architecture and are easy to navigate. Often, web designers emphasize the “design” part too much, and neglect the other equally important things. However, there are sites which aren’t that aesthetically pleasing, but still are the best sites in the world. They may look like a big, sad bag of wrestling underwear on the outside, but their underlying user experience is really, really refine...

   Website,web design,Anatomy,Interaction,Feature     2011-11-08 09:00:34

  #46 – Why software sucks

No one makes bad software on purpose. No benevolent programmer has ever sat down, planning out weeks of work, with the intention of frustrating people and making them cry. Bad software, or bad anything, happens because making things is hard, making good things doubly so. The three things that make it difficult are: Possessing the diverse skills needed not to suck.Understanding who you’re making the thing for.Orchestrating the interplay of skills, egos and constraints over the course of...

   Software design,Sucks,Software industry     2012-03-19 13:10:37