Today's Question:  What does your personal desk look like?        GIVE A SHOUT

SEARCH KEYWORD -- Advertisement



  Good ways to build communities around a web product

If a product wants to be successful, there are must be a group of loyal users of the product. Though their influence, more and more people get to know and product and start to use the product and again promote the product. The most difficult thing to promote a product after building an excellent product is to find the first bunch of users. For web products, same conditions apply, but the ways to promote the product may be more abundant. Besides the advertisement, there are other ways a web produ...

   Web product,Community,Promotion     2014-03-12 07:37:05

  It makes nothing but sense...Mobile Payment...

Chinese New Year is around the corner, every place in China and lots of places in the work have been in the CNY mode. People are rushing out to get all the stuff ready to welcome the New Year Eveand the Spring Festival. I also packed my stuff and flew back to my howntown in China to enjoy the great moment to stay with families and hang out with friends whom I have't been seeing for almost one year. I am exited... However, the first thing stunned me is not my friends but the mobile payment s...

   CHINA,WECHAT PAY,ALIPAY,MOBILE PAYMENT     2018-02-12 00:07:46

  Open Source (Almost) Everything

When Chris and I first started working on GitHub in late 2007, we split the work into two parts. Chris worked on the Rails app and I worked on Grit, the first ever Git bindings for Ruby. After six months of development, Grit had become complete enough to power GitHub during our public launch of the site and we were faced with an interesting question:Should we open source Grit or keep it proprietary?Keeping it private would provide a higher hurdle for competing Ruby-based Git hosting sites, givin...

   Open source,Benefits,Popularity,Advertisement,Advantage     2011-11-23 07:58:15

  Dieter Rams' 10 principles of good web design

Dieter Rams is one of the most important designers of the 20th century but his famous 10 principles for good design focused on industrial design. Here Lisbon-based designer Nuno Loureiro applies them to web design “My heart belongs to the details. I actually always found them to be more important than the big picture. Nothing works without details. They are everything, the baseline of quality”  â€“ D...

   Web design,Principle,Innovation     2012-02-08 10:29:32

  10 New Year’s resolutions for designers

Get the new year off to a positive start with these design resolutions Wake up. I hope you enjoyed your holiday because it’s a new year and it’s time to get back to work. We did pretty good last year. We started standing up for ourselves. We stopped working for free. We started getting our financial house in order. (Please don’t make me do the contract thing again this year.) We rediscovered typography ...

   Designer,Chanllenge,2012,New UI     2012-01-18 09:11:02

  Cloud Computing’s most Basic Concepts-Service Models

With the containerization of Docker, Kubernetes, CNCF, and the development of open-source communities, related frameworks and technology is booming and iterating rapidly. Cloud Computing, been applied for many years, is pushing developers into the new technological era. Companies and developers who are not using or not planning to use Cloud-Native gradually feel tremendous pressure in keeping up with the technology trends. The first step is to understand the concepts of IaaS, PaaS, FaaS, SaaS, S...

   CLOUD,PAAS,IAAS,CONCEPT     2021-01-24 05:23:11

  #46 – Why software sucks

No one makes bad software on purpose. No benevolent programmer has ever sat down, planning out weeks of work, with the intention of frustrating people and making them cry. Bad software, or bad anything, happens because making things is hard, making good things doubly so. The three things that make it difficult are: Possessing the diverse skills needed not to suck.Understanding who you’re making the thing for.Orchestrating the interplay of skills, egos and constraints over the course of...

   Software design,Sucks,Software industry     2012-03-19 13:10:37