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SEARCH KEYWORD -- Principle



  Example of less is more

Less is more is a very important design principle. It is as important as the 80:20 principle. It means that which is less complicated is often better understood and more appreciated than what is more complicated; simplicity is preferable to complexity; brevity in communication is more effective than verbosity. Next we will use an animated image to describe what is less is more. The popularity of flat design in web application design also proves the importance of less is more. Many famous compan...

   Less is more,Flat design     2013-09-20 07:20:43

  10 Object Oriented Design principles Java programmer should know

Object Oriented Design Principles are core of OOPS programming but I have seen most of Java programmer chasing design patterns like Singleton pattern , Decorator pattern or Observer pattern but not putting enough attention on Object oriented analysis and design or following these design principles. I have regularly seen Java programmers and developers of various experience level who either doesn't heard about these OOPS and SOLID design principle or simply doesn't know what benefits a particular...

   OOP design,Principle,Java     2012-03-14 13:51:38

  Four reasons we don’t apply the 80/20 rule

Why can’t we make more use of the 80/20 rule? I’ll review what the 80/20 rule is, explain how it can be powerful, then give four reasons why we don’t take advantage of it. What is the 80/20 rule? The 80/20 rule is amazing when you first learn about it. It says that efforts and results are often very unevenly distributed. You’ll get 80% of your results from the first 20% of your efforts. For example, maybe your top 20% of customers will provide 80% of your profit. O...

   80/20,Development,Profit,Revenue,Effort     2012-02-08 10:03:50

  Some laws of interactive design

The well known quote from Alan Cooper is   Conforming to the standard unless there is a better choice. There are some best practices in interaction design. How many do you know? 1. Fitts' Law The time from one start point to target point is determined by two parameters: The distance to the target and the size of the target. )D and W in above picture), the formula is : T=a+blog2(D/W+1). It was first proposed by Paul Fitts, it is mathematical model used to predict the time from any poin...

   interaction design, laws, Fitts' law     2012-11-16 11:25:24

  Java API vs Framework

What is the difference between a Java Library and a framework? The two concepts are essentially important for a Java developer. The most important difference between a library and a framework is Inversion of Control. It means that when you call a library you are in control. But with a framework, the control is inverted: the framework calls you. (This is called the Hollywood Principle: Don’t call Us, We’ll call You.) This is pretty much the definition of a framework. Basicall...

   Difference,API,Framework,Library,Java     2011-12-19 13:40:33

  Dieter Rams' 10 principles of good web design

Dieter Rams is one of the most important designers of the 20th century but his famous 10 principles for good design focused on industrial design. Here Lisbon-based designer Nuno Loureiro applies them to web design “My heart belongs to the details. I actually always found them to be more important than the big picture. Nothing works without details. They are everything, the baseline of quality”  â€“ D...

   Web design,Principle,Innovation     2012-02-08 10:29:32

  Why no max/min function for integer in GoLang

You may notice that there is no max/min function provided to compare the maximum/minimum of two or more integers if you are a GoLang developer with some experience . In other languages, these functions are provided as part of the core lib functions. Have you wondered why?  Indeed GoLang provides max/min function in math package, but they are used for comparing float64 data type. The signature of these two functions are math.Min(float64, float64) float64 math.Max(float64, float64) float...

   GOLANG,MAX,INT,INT64     2019-06-08 07:00:55

  "Simplicity" is not a simple concept

I've come to avoid using the word "Simplicity" or its variants ("Simple," &c.) It means too many different things to different people.For example, my original land-line phone was simple:It's simple by eliminating extraneous use cases. It only handles one user scenario, the one that was the most common when it was invented. If we think of the number of affordances and the number of uses, this kind of simplicity lowers the number of affordances by lowering the number of uses. I call this kind ...

   Simplicity,Software,Usability,iPhone,Phone     2011-11-24 09:21:09

  JavaScript Needs Blocks

While reading Hacker News posts about JavaScript, I often come across the misconception that Ruby’s blocks are essentially equivalent to JavaScript’s “first class functions”. Because the ability to pass functions around, especially when you can create them anonymously, is extremely powerful, the fact that both JavaScript and Ruby have a mechanism to do so makes it natural to assume equivalence. In fact, when people talk about why Ruby’s blocks are different ...

   JavaScript,Block,Style,Format,Maintainebility     2012-01-11 11:59:35

  Polymorphism in OOP programming

Polymorphism is the capability of an action or method to do different things based on the object that it is acting upon. This is the third basic principle of object oriented programming. Overloading, overriding and dynamic method binding are three types of polymorphism. Overloaded methods are methods with the same name signature but either a different number of parameters or different types in the parameter list. For example 'spinning' a num...

   Java,OOP,Polymorphism,Overloading,Overri     2014-10-23 08:11:50