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  The most stupid C bug ever

I have been programming for a number of years already. I have seen others introduce bugs, and I have also introduced (and solved!) many bugs while coding. Off-by-one, buffer-overflow, treating pointers as pointees, different behaviors or the same function (this is specially true for cross-platform applications), race conditions, deadlocks, threading issues. I think I have seen quite a few of the typical issues. Yet recently I lost a lot of time to what I would call the most stupid C bug in ...

   C,Bug,Comment,Back slash     2012-04-22 03:40:49

  CSS3 Animation With jQuery Fallbacks

In today's post, we'll be taking a look at how you can use CSS3 transitions to power your application's animations with jQuery's .animate() method as a fallback where transitions aren't supported. The benefit of transitions is that unlike JavaScript based animations, they're hardware accelerated in certain browsers and mobile devices, resulting in a potentially smoother overall animation than you would normally experience. In a lot of cases your code will work seamlessly with the solut...

   CSS3,Animation,JavaScript,jQuery,Demo     2011-08-19 08:10:58

  Optimization Tricks used by the Lockless Memory Allocator

With the releasing of the Lockless Memory Allocator under the GPL version 3.0 license, we can now discuss more of the optimization tricks used inside it. Many of these are things you wouldn't want to use in normal code. However, when speed is the ultimate goal, sometimes we need to break a few rules and use code that is a little sneaky.The SlabA slab is a well-known technique for allocating fixed size objects. For a given object size, a chunk of memory is divided up into smaller regions of that ...

   Optimization,Memory allocation     2011-11-16 08:02:16

  Writing great JavaScript

I probably could have named this post something like “Writing clean, validating and portable JavaScript”, but that would be no where near as catchy. The problem with “great” is it means different things to different people. I am going to show you my idea of great which may differ from many developers views, but I hope it helps someone improve their code. So what’s the point in this, why can’t you just carry on writing JavaScript as you have been for a...

   JavaScript,Great,Clean,Tips     2012-03-24 05:18:12

  CSS Rounded Corners In All Browsers (With No Images)

In the past two years, increased browser support has transformed CSS3 from a fringe activity for Safari geeks to a viable option for enterprise level websites. While cross-browser support is often too weak for CSS3 to hold up a site’s main design, front-end developers commonly look to CSS3 solutions for progressive enhancement in their sites. For instance, a developer might add a drop-shadow in Firefox, Safari and Chrome using -moz-box-shadow and -webkit-box-shadow, and the...

   CSS,Rounded corner,No image,IE,Chrome,Fi     2011-06-30 22:50:34

  Write Your Own R Packages

Introduction A set of user-defined functions (UDF) or utility functions are helpful to simplify our code and avoid repeating the same typing for daily analysis work. Previously, I saved all my R functions to a single R file. Whenever I want to use them, I can simply source the R file to import all functions. This is a simple but not perfect approach, especially when I want to check the documentation of certain functions. It was quite annoying that you can’t just type ?func&n...

   DATA SCIENCE,R PROGRAMMING,DATA ENGINEERING     2019-10-19 07:20:52

  The Anatomy of a Perfect Web Site

Many sites on the web are good. They are well-designed, clear, have great information architecture and are easy to navigate. Often, web designers emphasize the “design” part too much, and neglect the other equally important things. However, there are sites which aren’t that aesthetically pleasing, but still are the best sites in the world. They may look like a big, sad bag of wrestling underwear on the outside, but their underlying user experience is really, really refine...

   Website,web design,Anatomy,Interaction,Feature     2011-11-08 09:00:34

  What? You tattooed code on your arm?

Since I'm seeing so many hits for this page, and since most of you are developers, I thought it might be worth trying to do a little blatant recruiting If you are an exceptional, passionate front end developer (HTML, CSS, JS) and you want to work in an awesome SCRUM team at a huge multinational company in the South of the Netherlands, please drop me a line (DM my Twitter account).There are also opportunities for developers (front and/or back end) and UNIX gurus at another brilliant com...

   Programmer,Tattoo,Arm,Code     2011-10-10 05:11:29

  Comparing Floating Point Numbers, 2012 Edition

We’ve finally reached the point in this series that I’ve been waiting for. In this post I am going to share the most crucial piece of floating-point math knowledge that I have. Here it is:[Floating-point] math is hard.You just won’t believe how vastly, hugely, mind-bogglingly hard it is. I mean, you may think it’s difficult to calculate when trains from Chicago and Los Angeles will collide, but that’s just peanuts to floating-point math.Seriously. Each ti...

   Floating point number,Comparison,True value     2012-02-23 07:11:03

  Why I switched from Ruby back to C++

After two months of Sol Trader development in Ruby, I took a difficult decision last Wednesday morning: I’ve decided to rewrite the game code from scratch in C++. Let me explain my reasons. If you'd like to receive announcements about Sol Trader or be part of the beta program, sign up at soltrader.net. Why I did it Slow frames: When working with Ruby, I use the excellent Gosu library to do all my game specific coding. This initially worked great, but occasionally I’d just...

   C++,Ruby,Advantage,Feature     2012-01-09 08:56:21