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  Why Emacs?

PreludeIf you are a professional writer – i.e., if someone else is getting paid to worry about how your words are formatted and printed – Emacs outshines all other editing software in approximately the same way that the noonday sun does the stars. It is not just bigger and brighter; it simply makes everything else vanish.Neal StephensonIn the Beginning … Was the Command LineI’m an Emacs user and I’m proud of the fact. I know my reasons for using it (and loving i...

   Emacs,Linux,IDE,Editor,Usage     2011-11-21 10:22:05

  Learn Vim Progressively

tl;dr: Want to learn vim (the best text editor known to human kind) the fastest way possible. I suggest you a way. Start by learning the minimal to survive, then integrate slowly all tricks.Vim the Six Billion Dollar editorBetter, Stronger, Faster.Learn vim and it will be your last text editor. There isn’t any better text editor I know. Hard to learn, but incredible to use.I suggest you to learn it in 4 steps:SurviveFeel comfortableFeel Better, Stronger, FasterUse vim ...

   Vim,Learning,Skills,Tips,Steps,Progressi     2011-09-08 10:44:06

  Vim: revisited

I’ve had an off/on relationship with Vim for the past many years. Before, I never felt like we understood each other properly. Vim is almost useless without plugins and some essential settings in .vimrc, but fiddling with all the knobs and installing all the plugins that I thought I needed was a process that in the end stretched out from few hours to weeks, months even; and it the end it just caused frustration instead of making me a happier coder. Recently, I decided to give Vim ano...

   Linux,Editor,Vim,Setup,Quick guideline     2011-12-12 07:55:27

  Top 10 Reasons to Use HTML5 Right Now

So you’re still not using HTML5, huh? I guess you probably have your reasons; it’s not fully adopted yet, it doesn’t work in IE, you don’t like users, you’re out of touch or you are just passionately in love with writing strict XHTML code. HTML5 is the revolution that the web needed and the fact is, it is the future whether you like it or not — suck it up and deal. HTML5 isn’t hard to use or understand and even though it’s not fully a...

   HTML5,Accessibility,Cross browser compatibility     2011-12-08 02:52:38

  Optimization Tricks used by the Lockless Memory Allocator

With the releasing of the Lockless Memory Allocator under the GPL version 3.0 license, we can now discuss more of the optimization tricks used inside it. Many of these are things you wouldn't want to use in normal code. However, when speed is the ultimate goal, sometimes we need to break a few rules and use code that is a little sneaky.The SlabA slab is a well-known technique for allocating fixed size objects. For a given object size, a chunk of memory is divided up into smaller regions of that ...

   Optimization,Memory allocation     2011-11-16 08:02:16

  SQL Injection through HTTP Headers

During vulnerability assessment or penetration testing, identifying the input vectors of the target application is a primordial step. Sometimes, when dealing with Web application testing, verification routines related to SQL injection flaws discovery are restricted to the GET and POST variables as the unique inputs vectors ever. What about other HTTP header parameters? Aren’t they potential input vectors for SQL injection attacks? How can one test all these HTTP parameters and whic...

   Code security,SQL injection,HTTP header     2012-04-05 11:42:04

  Native Audio with HTML5

Once upon a time, audio on the web lived primarily in the world of third-party browser plug-ins like Flash, QuickTime and Silverlight. This was not a bad world, but it had its issues.For one, most plug-ins require the user to install them, but not all users are willing (or able) to install them. Also, many players built with these plug-ins are inaccessible, making it difficult for folks who use assistive technologies to access the audio or alternative content.Then there are the front-end design ...

   Audio,HTML5,Built in,Audio tag,Video     2011-10-13 13:04:07

  Coding tricks of game developers

If you've got any real world programming experience then no doubt at some point you've had to resort to some quick and dirty fix to get a problem solved or a feature implemented while a deadline loomed large. Game developers often experience a horrific "crunch" (also known as a "death march"), which happens in the last few months of a project leading up to the game's release date. Failing to meet the deadline can often mean the project gets cancelled or even worse, you lose your job. So w...

   Tricks,Advice,Gamedesign,Plan     2012-02-12 04:50:30

  C++11 multithreading tutorial

The code for this tutorial is on GitHub: https://github.com/sol-prog/threads. In my previous tutorials I’ve presented some of the newest C++11 additions to the language: regular expressions, raw strings and lambdas. Perhaps one of the biggest change to the language is the addition of multithreading support. Before C++11, it was possible to target multicore computers using OS facilities (pthreads on Unix like systems) or libraries like OpenMP and MPI. This tutorial is meant to get you st...

   C++,Multithreading,Standard 11,Demo     2011-12-18 00:50:35

  Kubernetes Authentication & Authorization 101

If we want to build a system with user modules, Authentication and Authorization are something that we can never ignore, though they could be fuzzy to understand. Authentication (from Greek: αὐθεντικÏŒς authentikos, “real, genuine”, from αὐθέντης authentes, “author”) is the act of proving an assertion, such as the identity of a computer s...

   RBAC,AUTHORIZATION,AUTHENTICATION,KUBERNETES     2021-06-05 23:19:18