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  Game Development Essentials #1 - Don’t use inheritance for your game objects

I recently released my first game, X Fleet, available now in Android Market. It’s a fast paced space shooter / rpg riddled with awesomeness and you should get it now. The reason you should avoid hierarchies/inheritance is your objects will be far too varied and complicated in form to be accurately represented as such. More on this below.  The alternative is a component model. This is very basic. Instead of having everything inheriting (e.g. Object -> MovableObject -> Animat...

   Game design,OOP,Inheritence,Game object     2012-02-07 06:26:40

  this in JavaScript

this is a keyword in JavaScript. It refers to an internal object created automatically when a function executes, it can only be used in a function. For example:        function test(){     this.x = 1;   }The this keyword will change when a function is called in different situations. However, the general rule is : this refers to the object which calls the function.Next we discuss the use of this in 4 different situatio...

   this,keyword,use,JavaScript     2012-05-05 12:47:37

  JavaScript: Passing by Value or by Reference

In JavaScript, we have functions and we have arguments that we pass into those functions. But how JavaScript handles what you’re passing in is not always clear. When you start getting into object-oriented development, you may find yourself perplexed over why you have access to values sometimes but not other times. When passing in a primitive type variable like a string or a number, the value is passed in by value. This means that any changes to that variable while in the function are com...

   JavaScript,Function,Pass by reference,Pa     2011-07-28 11:05:25

  malloc/free and new/delete in C++

malloc and free are C++/C language standard library functions, while new/delete are operator of C++. They can be used to allocate dynamic memory and free memory in C++ programs malloc/free can not meet the requirements of dynamic objects creation. Object needs to call the constructor to initialize the object when creating, the object needs to call the destructor before it is destroyed  Since malloc() and free() are library functions rather than operators, the compiler has no control permiss...

   C++,memory,malloc,free,new,delete     2012-06-20 06:52:09

  Sony is to release PlayStation4 in 2015

According to Japanese media, Sony may release its flagship game console PlayStation 4 in the Christmas 2013, codenamed Orbis, As the source of the message is very reliable, so the possibility of a new generation of Sony PlayStation 4 game console to the market next year is still quite large. Sony has registered the Orbis domain name, but people are still unable to obtain relevant news on the Orbis website. The release plan on the Sony PlayStation4 game console will be officially launched this s...

   Sont,PS4,PlayStation,High resolution     2012-04-04 08:44:13

  + operation on JavaScript objects

In JavaScript, there are two types of values: primitive and object. Primitives consist undefined, null, boolean, number and string. Other values such as array and function are objects. When applying + operation on different type of values, there would be three kinds of type conversion. Primitive conversion Number conversion String conversion There three type conversions have corresponding abstract operations in JavaScript: ToPrimitive(), ToNumber(), ToString(). For number additi...

   JAVASCRIPT,PROGRAMMING     2018-10-12 22:19:12

  The tic-tac-toe game with Python

In this tutorial, we will show how to build a tic-tac-toe game with Python. We will use functions,arrays,if statements,while statements, for loops and error handling etc. First, we need to create two functions, the first function will display the borad of the game: def print_board(): for i in range(0,3): for j in range(0,3): print map[2-i][j], if j != 2: print "|", print "" Here we used two for loops to loop through the map, this map is...

   Python,Tic-Tac-Toe     2013-07-30 02:49:09

  A small trick on using console.log to print data in JavaScript

When debugging JavaScript application, one may frequently use console.log to print data so that it is easy to debug when issue occurs and also helps on understand the data flow. The common way of printing a variable would be something like.  let user = { name: "test" }; console.log(user); In this case it will print: { name: 'test' } This is OK when there is no much logging or the program is not complicated. But it becomes difficult to debug if there are lots of variables to be printed ...

   JAVASCRIPT,CONSOLE.LOG,DEBUGGING     2019-09-03 10:24:24

  Three images to understand immutability of String in Java

String is immutable in Java. This means once a String object is created and instantiated, that object cannot be changed. Any operation on the String object will create a new Object instead of operating on the original content. Below are three images to help you understand String immutability in Java. Declare a String String s = "abcd"; s stores the reference to the string content created in the heap. Assign the String reference to another String variable String s2 = s; s2 stores the same ...

   STRING,JAVA     2016-03-11 20:58:28

  Java SynchronizedList and Iterator

While reading some material about concurrency, I come up with some writing about using SynchronizedList wrap about normal List to enable synchronization.   But one interesting thing is http://docs.oracle.com/javase/7/docs/api/java/util/Collections.html#synchronizedList%28java.util.List%29   It says     It is imperative that the user manually synchronize on the returned list when iterating over it:     1   List list = Collections.synchronizedList(new A...

       2015-12-03 03:04:08