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Functional Programming For Object Oriented Programmers
After recently remarking about how I finally "got" functional programming I was asked by one of my millions of twitter followers... ¬_¬ to write up an explanation of a small F# program spoken in terms that fellow O-O programmers would understand. Before I become too entrenched into the functional programming way of thinking, that is, and can't explain it anymore. As a former tutor this is one of the major problems with being able to teach something once you understand it. You've ...
Functional programming,OOP,F#,Pattern 2011-11-25 13:49:16
PHP: a fractal of bad design
Preface I’m cranky. I complain about a lot of things. There’s a lot in the world of technology I don’t like, and that’s really to be expected—programming is a hilariously young discipline, and none of us have the slightest clue what we’re doing. Combine with Sturgeon’s Law, and I have a lifetime’s worth of stuff to gripe about. This is not the same. PHP is not merely awkward to use, or ill-suited for what I want, or suboptimal, or...
Kubernetes Authentication & Authorization 101
If we want to build a system with user modules, Authentication and Authorization are something that we can never ignore, though they could be fuzzy to understand. Authentication (from Greek: αá½θεντικÏŒς authentikos, “real, genuine”, from αá½θÎντης authentes, “author”) is the act of proving an assertion, such as the identity of a computer s...
RBAC,AUTHORIZATION,AUTHENTICATION,KUBERNETES 2021-06-05 23:19:18
Developing Game Audio with the Web Audio API
Caution: This article discusses APIs that are not yet fully standardized and still in flux. Be cautious when using experimental APIs in your own projects. Introduction Audio is a huge part of what makes multimedia experiences so compelling. If you've ever tried watching a movie with the sound off, you've probably noticed this. Games are no exception! My fondest video game memories are of the music and sound effects. Now, in many cases nearly two decades after playing my favorites, I still c...
Web Audio,HTML5,Game audio 2012-04-15 01:25:23
A Python Optimization Anecdote
Hi! I’m Pavel and I interned at Dropbox over the past summer. One of my biggest projects during this internship was optimizing Python for dynamic page generation on the website. By the end of the summer, I optimized many of dropbox.com’s pages to render 5 times faster. This came with a fair share of challenges though, which I’d like to write about today:The ProblemDropbox is a large website with lots of dynamically generated pages. The more pages that are dynamically generat...
Python,Anecodate,Optimization,Efficiency 2011-10-25 10:33:20
PHP Security
1. IntroductionWriting PHP applications is pretty easy. Most people grasp the syntax rather quickly and will within short time be able to produce a script that works using tutorials, references, books, and help forum forums like the one we have here at PHP Freaks. The problem is that most people forget one of the most important aspects that one must consider when writing PHP applications. Many beginners forget the security aspect of PHP. Generally, your users are nice people, they will...
PHP,Security,SQL Injection,XSS Cross sit 2011-10-01 02:25:31
Best “must know†open sources to build the new Web
Here the dump of my ultimate collection of online Web development resources and directory, oriented for the Front-End user Interface (UI). HTML5 and all related open standards are moving fast, but for now, building a whole Website/WebApp on top of that can be very inconsistent, especially across various browsers experiences. So… how to embrace new awesome web technologies ? Now, as Web Developers and Designers, we have to build on top of more stable framework. It’s her...
Open source,Wbesite,Web application,HTML 2011-06-09 03:10:24
Top 15+ Best Practices for Writing Super Readable Code
Twice a month, we revisit some of our readers’ favorite posts from throughout the history of Nettuts+.Code readability is a universal subject in the world of computer programming. It’s one of the first things we learn as developers. This article will detail the fifteen most important best practices when writing readable code.1 - Commenting & DocumentationIDE’s (Integrated Development Environment) have come a long way in the past few years. This made commenting your ...
Readable,Source Code,Refactor,Comment.OO 2011-04-11 02:20:08
Don’t Call Yourself A Programmer, And Other Career Advice
If there was one course I could add to every engineering education, it wouldn’t involve compilers or gates or time complexity. It would be Realities Of Your Industry 101, because we don’t teach them and this results in lots of unnecessary pain and suffering. This post aspires to be README.txt for your career as a young engineer. The goal is to make you happy, by filling in the gaps in your education regarding how the “real world†actually works. ...
Career,Programmer,Advice,Low level,Development 2011-10-29 07:09:23
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