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  Rediscovering the RSync Algorithm

A:Ok, you’re synchronizing this over the web; and what do you use for the synchronization? B: Oh, we implemented the rsync algorithm. A: uhu. And what do you do with really big files? B: The same. A: And you also synchronise folders? B: Yes. A: And how do you do that? B: we iterate over the folder, using the algorithm on every file, recursing over subfolders. A: Can you try 2 things for me? First, a very large file; and second, a large codebase, and see if it holds. Introduction First ...

   ReSync algorithm,Discovery     2012-02-14 10:47:24

  FUCK PASSWORDS

I'm so tired of passwords. So, so, so tired. Most people don't understand this. Most people use the same password everywhere. Most people can just mechanically type out password3 in every password box, smirking to themselves at how clever they are, because who would ever guess 3 instead of 1? I don't do that. Let me tell you what i do. I generate a different password for every service, based on a convoluted master password and the name of the thing. I do this because it's what you're...

   Security,Password,Random generation,Hard to remember     2011-12-05 11:32:45

  Tips, Tricks and Tools You Will Need to Start Using HTML5 Today

IntroductionHTML5 has been a really hot topic in web development. With the support of most modern browsers available (Safari, chrome, firefox, IE10 and mobile devices), even though the specification has not fully completed yet, but many people have already adopted it as the main technology for all the web development projects. Online giant websites such as Google, facebook, twitter and youtube, they are all built in HTML5!For me, the most exciting features of HTML5 are the canvas and the robust ...

   HTML5,Web development,Tools,Tricks,Tips     2011-10-10 05:28:53

  The 15 Golden Rules of UI design and flow.

Last night a good friend of mine showed me the latest Need for Speed game on the iphone / ipad. Quite an impressive feat of rendering and a relatively good game to boot. However, the front end, wow, a classic case in UI mis-engineering. Loads of stats, pages and pages of bits and pieces to wade through – a classic case of over stimulating the player with lots of decisions they have no business making – stuff that will significantly change their game play experience but being...

   UI design,Game design,Feature     2012-04-05 12:20:18

  Reset submodule to checkout state in git

Sometimes there would be a submodule or some submodules within one git repository, in some cases the submodule may be out of sync with the checkout state as some files in submodule may be changed unexpectedly. How to reset the submodule to be the same as the original checkout state? Let's take an example that we have a git repository A and there is a submodule called ruby-gems under it. Assuming the submodule at remote origin has commit a. And on our local environment, the repository A has a lat...

   GIT SUBMODULE,GIT RESET     2020-09-05 08:30:57

  Understand GoLang WaitGroup internals and how it works

Background Before getting into the main content, let me give a brief introduction to WaitGroup and its related background knowledge. Here, the focus is on the basic usage of WaitGroup and the fundamental knowledge of system semaphores. For those who are familiar with these, you can skip this section directly. WaitGroup WaitGroup is one of the most common concurrency control techniques in Golang, and its function can be roughly compared to the join() in concurrency control of other languages' mul...

   GOLANG,WAITGROUP,SOURCE CODE     2023-04-26 08:02:01

  Create an adaptable website layout with CSS3 media queries

With the rise of both very large screens and mobile devices, web developers have to be able to create websites that display correctly and look good whatever the device is. Sure, you can use good old techniques like fluid layouts, but I’ve got something better to show you today. This tutorial will teach you how you can create an adaptable website layout using CSS3.Getting startedView demo (Horizontally resize your browser to view it in action)Download filesCreating the default layoutT...

   CSS3,Media,Mobile device,Resize,PC,@medi     2011-09-20 12:38:27

  Top Ten Tips for Correct C++ Coding

Brian Overland, long-time Microsoft veteran and author of C++ Without Fear: A Beginner's Guide That Makes You Feel Smart, 2nd Edition, shares 10 of his most hard-earned, time-saving insights from decades of writing and debugging C++ code.My first introduction to the C family of languages was decades ago (yes, I know this dates me horribly). Later I learned C++. I wish someone back then had steered me around the most obvious potholes; it might have saved me hundreds of frustrating hours.I ca...

   C++,Tips,Top,Ten,Magic number,Integer di     2011-09-03 10:58:35

  Optimization Tricks used by the Lockless Memory Allocator

With the releasing of the Lockless Memory Allocator under the GPL version 3.0 license, we can now discuss more of the optimization tricks used inside it. Many of these are things you wouldn't want to use in normal code. However, when speed is the ultimate goal, sometimes we need to break a few rules and use code that is a little sneaky.The SlabA slab is a well-known technique for allocating fixed size objects. For a given object size, a chunk of memory is divided up into smaller regions of that ...

   Optimization,Memory allocation     2011-11-16 08:02:16

  Developing Game Audio with the Web Audio API

Caution: This article discusses APIs that are not yet fully standardized and still in flux. Be cautious when using experimental APIs in your own projects. Introduction Audio is a huge part of what makes multimedia experiences so compelling. If you've ever tried watching a movie with the sound off, you've probably noticed this. Games are no exception! My fondest video game memories are of the music and sound effects. Now, in many cases nearly two decades after playing my favorites, I still c...

   Web Audio,HTML5,Game audio     2012-04-15 01:25:23