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  Notes on Programming in C

Introduction       Kernighan and Plauger's The Elements of Programming Style was an important and rightly influential book.  But sometimes I feel its concise rules were taken as a cookbook approach to good style instead of the succinct expression of a philosophy they were meant to be.  If the book claims that variable names should be chosen meaningfully, doesn't it then follow that variables whose names are small essays on their use are even better?  Isn't MaximumV...

   C,Notes,Tips     2011-12-09 07:55:47

  Hey kids, just say NO to programming !

Cory Doctorow's latest talk 'The Coming War on General Purpose Computing' really puts things in perspective about life in the 21st century. This got me thinking more about functional programming languages and how they are related to the intentional limitation/crippling of turing machines by industry and government. What if Stallman is right about the intentional efforts to limit freedom of information ? What if it's even worse than we all think it is ? In relation to functional languages ...

   Programming,Factor,View,Kids,No     2012-01-16 10:16:19

  Why Software Projects are Terrible and How Not To Fix Them

If you are a good developer and you’ve worked in bad organizations, you often have ideas to improve the process.  The famous Joel Test is a collection of 12 such ideas.  Some of these ideas have universal acceptance within the software industry (say, using source control), while others might be slightly more controversial (TDD).  But for any particular methodology, whether it is universally accepted or only “mostly” accepted, there are a multitude of o...

   Software,Development,Debug,Design     2011-11-21 10:27:05

  The Best Wireless Headphones for Everyday Use

Wireless headphones have consumed a little bit of slamming during the previous six months, complying with Apple's debatable choice to clear the newest set of Apple iPhone of the reliable old earphone port. HTC observed fit using the U Ultra and also in businesses and undergone lots of objection from both customers and market professionals. Several sets are more concentrated on sports and also exercise and set in additional functions to perform so that some others are created mainly for hearing t...

   HEADPHONES,WIRELESS     2017-10-12 10:54:56

  10 things you gotta have to succeed in IT

Takeaway: Everyone seems to agree that IT is a tough field. But what does it take to overcome the adversities and become a successful IT pro? These qualities may be the key. I recently wrote a string of articles discussing various reasons to leave IT — and various alternative careers for dissatisfied IT workers. I received an amazing amount of feedback from readers who have always wanted to express similar sentiments. But that leaves out a huge swath of peo...

   Tips,IT,Development     2011-07-21 21:55:13

  There are no free lunches on the internet

Hot data: An IT technician checks the network servers at a data farm. Alamy Photograph: Juice Images/AlamyPhysics has Newton's first law ("Every body persists in its state of being at rest or of moving uniformly straight forward, except insofar as it is compelled to change its state by force impressed"). The equivalent forinternet services is simpler, though just as general in its applicability: it says that there is no such thing as a free lunch.The strange thing is that most use...

   Free lunch,Facebook,Google,Privacy information     2011-11-21 03:03:31

  Device Experiences & Responsive Design

Most recently LukeW was the Chief Product Officer (CPO) and co-founder of Bagcheck which was acquired by Twitter Inc. in 2011. Luke is also the author of the book Mobile First and was Chief Design Architect (VP) at Yahoo! Inc. While the task of designing Web applications and sites for multiple devices can be daunting, two techniques can make the process more manageable: classifying device experiences and designing/building responsively. Here’s how these two approaches can work toge...

   User experience,Device,Responsive design     2012-03-31 00:10:31

  How often to change a job?

Those people who choose to change jobs once a year or a few times a year, please keep in mind that if you do not have your own business plans or your own start-up ideas. The choice you have now may be fatal to your future career development. After talking with many development managers, architects, product managers, and other friends, I find the greatest feeling of them is that the vast majority of IT people do not know what they do. From the interviewer's point of view, if you don't know what y...

   CHANGE A JOB,2 YEARS     2012-04-06 11:18:50

  Impact of AI on UI/UX design

The growth of computerization and Artificial Intelligence implanted into our regular daily existences in the course of recent years is only productive, we're no longer talk about fantasy since machines are going on at this very moment. This quick advancement has propelled a radically new age of designers to search for client-focused arrangements through the extent of these innovations. Along these lines, we need to investigate what this implies for UX plan in 2018 and what standards we should gr...

   UI,AI,UX     2018-11-28 07:05:26

  Seven Ways to Boost Employee Morale

Do your employees drag themselves into work? Is office laughter a vague memory? Your employees' morale may need a boost.After all, low morale can lead to poor cooperation, low productivity and increased turnover -- and ultimately hinder a business from reaching its goals.Since employee morale can quickly build or break a company's success, effective leaders often keep a close eye on it and enlist simple and creative approaches to strengthen it. Here a few tactics to think about adapting for your...

   Employee,Working, active,Attitute,Passion,Encouragement     2011-10-09 07:37:36