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  A Programmer’s Greatest Enemy

A programmer’s greatest enemy is getting stuck. A crucial skill in programming—and one that many of my beginning game programming students lack—is the ability to recognize when they’re stuck, to get out of being stuck, and to avoid getting stuck in the first place.Indeed, it’s a skill I’m still learning myself, although the contexts in which I still get stuck are shrinking with time, study, and experience.This morning, as I downloaded crash reports ...

   Programming,Enemy,Stuck,Game design,Crash     2011-10-15 15:06:46

  Google feels the threat from Samsung

In response to Apple's iOS system, Google and Samsung stood on the same side. But with the increase of market share of Samsung Android devices, Google begins to feel the threat from Samsung.On MWC in Barcelona, a group of business executives said Google increasingly worried about Samsung after a private party. Because its equipment has occupied 40% of the Android devices, which could erode the Google advertising service. Google hopes manufacturers such as HTC and HP can challenge Samsung.It is r...

   Google,Samsung,Android     2013-02-27 21:12:17

  Hey kids, just say NO to programming !

Cory Doctorow's latest talk 'The Coming War on General Purpose Computing' really puts things in perspective about life in the 21st century. This got me thinking more about functional programming languages and how they are related to the intentional limitation/crippling of turing machines by industry and government. What if Stallman is right about the intentional efforts to limit freedom of information ? What if it's even worse than we all think it is ? In relation to functional languages ...

   Programming,Factor,View,Kids,No     2012-01-16 10:16:19

  Simplicity Oriented Programming

After few years on Warsztat (a Polish gamedev site) I’ve noticed an interesting phenomenon. Every now and then there are Compos (programming competitions) organized in two different flavours. Some compos are single-run events that last only few hours, others are long-term (several days/weeks). And as an extra catch, the former are usually restricted to basic APIs (SDL, OpenGL etc) while the latter are free-for-all (all sorts of engines, UDK/Unity allowed). Now, results are somewhat shocki...

   Programming,Research,Advice,Time efficie     2011-08-04 01:55:40

  10 principles to start your own business

Guy Kawasaki is a Silicon Valley venture capitalist, bestselling author, and Apple Fellow. He was one of the Apple employees originally responsible for marketing the Macintosh in 1984. He is currently a Managing Director of Garage Technology Ventures, and has been involved in the rumor reporting site Truemors and the RSS aggregation Alltop. He is also a well-known blogger.We summarized 10 principles to start a new business from one of his presentations. 1. Make meaning in your companyThe most...

   Business,Guy Kawasaki,Tips     2012-05-18 12:11:20

  Why I Hate Android

Why do I hate Android? It’s definitely one of the questions I get asked most often these days. And most of those that don’t ask probably assume it’s because I’m an iPhone guy. People see negative take after negative take about the operating system and label me as “unreasonable” or “biased” or worse. I should probably explain. Believe it or not, I actually don’t hate Android. That is to say, I don’t hate the concept of Androi...

   Android,Hate,Feature     2012-01-10 07:19:27

  Game Development Essentials #1 - Don’t use inheritance for your game objects

I recently released my first game, X Fleet, available now in Android Market. It’s a fast paced space shooter / rpg riddled with awesomeness and you should get it now. The reason you should avoid hierarchies/inheritance is your objects will be far too varied and complicated in form to be accurately represented as such. More on this below.  The alternative is a component model. This is very basic. Instead of having everything inheriting (e.g. Object -> MovableObject -> Animat...

   Game design,OOP,Inheritence,Game object     2012-02-07 06:26:40

  Everything You Thought You Knew About Learning Is Wrong

Taking notes during class? Topic-focused study? A consistent learning environment? All are exactly opposite the best strategies for learning. Really, I recently had the good fortune to interview Robert Bjork, director of the UCLA Learning and Forgetting Lab, distinguished professor of psychology, and massively renowned expert on packing things in your brain in a way that keeps them from leaking out. And it turns out that everything I thought I knew about learning is wrong. Here’s wh...

   Learning,Thought,Before,Wrong     2012-01-30 05:45:36

  Why Good Programmers Are Lazy and Dumb

I realized that, paradoxically enough, good programmers need to be both lazy and dumb. Lazy, because only lazy programmers will want to write the kind of tools that might replace them in the end. Lazy, because only a lazy programmer will avoid writing monotonous, repetitive code – thus avoiding redundancy, the enemy of software maintenance and flexible refactoring. Mostly, the tools and processes that come out of this endeavor fired by laziness will speed up the production. This ma...

   Good programmer,Lazy,Reason,Dumb     2012-04-18 07:15:23

  The Trouble With Bright Kids

It's not easy to live up to your fullest potential. There are so many obstacles that can get in the way: bosses that don't appreciate what you have to offer, tedious projects that take up too much of your time, economies where job opportunities are scarce, the difficulty of juggling career, family, and personal goals. But smart, talented people rarely realize that one of the toughest hurdles they'll have to overcome lies within. People with above-average aptitudes — the ones we ...

   Smart,Confidence,Hardworking,Trouble,Bright kids     2011-11-29 08:33:03