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  A Brief Guide to Voice Navigation and the Future of UX Design

Voice devices are now everywhere, whether you like them or not. Amazon's Alexa, Google's Assistant, and Apple's Siri have proved that voice interactions are not from science fiction films but part of our new reality. Just as touch screens, voice interaction with devices will completely revolutionize how we interact with our computers, smartphones, and watches (and even cars and houses) in the coming years. But you might ask yourself, why is it evolving at such a fast speed? Well, there are many ...

   UX DESIGN     2021-11-25 02:24:55

  10 Web Design Elements that You Shouldn’t Overlook

When it comes to designing and building websites, it never seems to happen fast enough.Given this fast pace, many small details that are eventually required to build the website are often left out of the design process. While these details might be minor, they are what take a website from nice to truly awesome.These details are often easy to miss because they don’t drive the overall look and feel of the website. The problem is that as your development team works through the design, it wil...

   Web design,Verification,jQuery     2011-03-30 00:09:49

  Stop Designing Pages And Start Designing Flows

For designers, it’s easy to jump right into the design phase of a website before giving the user experience the consideration it deserves. Too often, we prematurely turn our focus to page design and information architecture, when we should focus on the user flows that need to be supported by our designs. It’s time to make the user flows a bigger priority in our design process. Design flows that are tied to clear objectives allow us to create a ...

   Web design,Paradigm,Advice,User experience,Flow     2012-01-05 08:16:18

  #46 – Why software sucks

No one makes bad software on purpose. No benevolent programmer has ever sat down, planning out weeks of work, with the intention of frustrating people and making them cry. Bad software, or bad anything, happens because making things is hard, making good things doubly so. The three things that make it difficult are: Possessing the diverse skills needed not to suck.Understanding who you’re making the thing for.Orchestrating the interplay of skills, egos and constraints over the course of...

   Software design,Sucks,Software industry     2012-03-19 13:10:37