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  Management Myth #1: The Myth of 100% Utilization

A manager took me aside at a recent engagement. “You know, Johanna, there’s something I just don’t understand about this agile thing. It sure doesn’t look like everyone is being used at 100 percent.”“And what if they aren’t being used at 100 percent? Is that a problem for you?”“Heck, yes. I’m paying their salaries! I want to know I’m getting their full value for what I’m paying them!”“What if I told you...

   Management,Utilization,Efficiency,Innovation     2012-01-05 08:13:41

  Understanding JavaScript closure and where it can be used

Closure The official definition of closure is: an expression (usually a function) that has many variables and is bound to an environment that includes those variables. In JavaScript, closure refers to the ability of a function to access the lexical scope in which it was defined, even after the function has been executed and left that scope. This ability is due to the fact that when a function is created, it generates a closure that includes a reference to the definition environment of the curr...

   CLOSURE,JAVASCRIPT,USAGE     2023-03-05 02:17:08

  Understanding PHP's internal function definitions

Welcome to the second part of the “PHP’s Source Code For PHP Developers” series. In the previous part ircmaxell explained where you can find the PHP source code and how it is basically structured and also gave a small introduction to C (as that’s the language PHP is written in). If you missed that post, you probably should read it before starting with this one. What we’ll cover in this article is locating the definitions of internal functions in t...

   PHP,internal function,definition,rationale     2012-03-16 10:46:26

  Coding tricks of game developers

If you've got any real world programming experience then no doubt at some point you've had to resort to some quick and dirty fix to get a problem solved or a feature implemented while a deadline loomed large. Game developers often experience a horrific "crunch" (also known as a "death march"), which happens in the last few months of a project leading up to the game's release date. Failing to meet the deadline can often mean the project gets cancelled or even worse, you lose your job. So w...

   Tricks,Advice,Gamedesign,Plan     2012-02-12 04:50:30

  Square bracket in checkbox name

0down votefavorite i have a form with checkboxes like this:    <input type=\"checkbox\" name=\"type[]\" value=\"1\" />Fast Food<br>    <input type=\"checkbox\" name=\"type[]\" value=\"2\" />Table Service<br>    <input type=\"checkbox\" name=\"type[]\" value=\"3\" />Cafeteria<br> when i use the brackets in the name (type[]), my php works:    $type=$_POST[\'type\'];    echo \"types are:\";for ( $counter...

   Square bracket,PHP,JavaScript,Array of n     2011-03-22 10:32:40

  Ruby WinRM undefined method `split' for nil:NilClass

WinRM service is a service provided by Windows to enable remote access a Windows system. It is similar to what SSH is for *nix. And it is frequently used in applications which want to automate process or accessing remote Windows system and perform actions on them. Ruby also provided the WinRM gem which is an implementation of the WinRM service.  When using WinRM gem, one may often want to use :negotiate as the transport protocol for authentication. This transport will negotiate using d...

   RUBY,WINRM,INIT_AUTH,PROXY     2017-03-08 02:21:09

  FUCK PASSWORDS

I'm so tired of passwords. So, so, so tired. Most people don't understand this. Most people use the same password everywhere. Most people can just mechanically type out password3 in every password box, smirking to themselves at how clever they are, because who would ever guess 3 instead of 1? I don't do that. Let me tell you what i do. I generate a different password for every service, based on a convoluted master password and the name of the thing. I do this because it's what you're...

   Security,Password,Random generation,Hard to remember     2011-12-05 11:32:45

  Developing Game Audio with the Web Audio API

Caution: This article discusses APIs that are not yet fully standardized and still in flux. Be cautious when using experimental APIs in your own projects. Introduction Audio is a huge part of what makes multimedia experiences so compelling. If you've ever tried watching a movie with the sound off, you've probably noticed this. Games are no exception! My fondest video game memories are of the music and sound effects. Now, in many cases nearly two decades after playing my favorites, I still c...

   Web Audio,HTML5,Game audio     2012-04-15 01:25:23

  10 rules of PHP-masters

1. Use PHP only when it is necessary – Rasmus Lerdorf There is no better source than the creator of PHP, to learn what he can do. Rasmus Lerdorf created PHP in 1995. Since then, the language has spread like a wildfire rate in the developer community, incidentally changing the face of the Internet. However, Rasmus did not create PHP with these intentions. PHP was created for the needs of web development. As is the case with many other projects wi...

   PHP,Master,Experience,Advice     2011-12-16 09:38:07

  Understand GoLang WaitGroup internals and how it works

Background Before getting into the main content, let me give a brief introduction to WaitGroup and its related background knowledge. Here, the focus is on the basic usage of WaitGroup and the fundamental knowledge of system semaphores. For those who are familiar with these, you can skip this section directly. WaitGroup WaitGroup is one of the most common concurrency control techniques in Golang, and its function can be roughly compared to the join() in concurrency control of other languages' mul...

   GOLANG,WAITGROUP,SOURCE CODE     2023-04-26 08:02:01