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  Don't. Waste. Time.

Stuff we startups do that doesn't delight users:Office spaceLaunch partiesHealth insurance plansSalary negotiationsFounder equity splitsSeries F stockOffice Food Team-building activitiesCRM systemsBookkeepingHead countWorking in SOMAConvertible debt capsValuationsTechCrunchKarma scoresISOsPowerpointBusiness CardsBanksLawyersDesks1099sBug TrackersAgile ProcessesAdvisory BoardsHiringCap TablesPayrollMeetupsMeetingsOf course, much of this stuff still needs to get done.  At some point.&nbs...

   Time management,Work,Startup,How to     2011-11-21 09:55:06

  10 Ways to Be a More Productive Web Developer

We could all be more productive. There are many things we can do — some big, some small — that will enhance the way we work and improve the outcomes of our activities.Although I can’t promise that I’ll be able to help you cure all your productivity ailments, I do hope that I can provide you with a few useful, solid tips on streamlining your web development workflow and making every part of the development cycle move quickly and smoothly.Follow each one of these tips a...

   Ways,Efficiency,Web development,API,Fram     2011-09-26 11:25:29

  Announcing the Windows 8 Editions

Today I would like to share information with you on the editions that will be available for "Windows 8" when it is released to market. We have talked about Windows 8 as Windows reimagined, from the chipset to the user experience. This also applies to the editions available – we have worked to make it easier for customers to know what edition will work best for them when they purchase a new Windows 8 PC or upgrade their existing PC. Windows 8 has the flexibility you need - whether...

   Windows 8,Windows RT,New version     2012-04-17 06:19:16

  Coding tricks of game developers

If you've got any real world programming experience then no doubt at some point you've had to resort to some quick and dirty fix to get a problem solved or a feature implemented while a deadline loomed large. Game developers often experience a horrific "crunch" (also known as a "death march"), which happens in the last few months of a project leading up to the game's release date. Failing to meet the deadline can often mean the project gets cancelled or even worse, you lose your job. So w...

   Tricks,Advice,Gamedesign,Plan     2012-02-12 04:50:30

  Consistency between Redis Cache and SQL Database

Nowadays, Redis has become one of the most popular cache solution in the Internet industry. Although relational database systems (SQL) bring many awesome properties such as ACID, the performance of the database would degrade under high load in order to maintain these properties. In order to fix this problem, many companies & websites have decided to add a cache layer between the application layer (i.e., the backend code which handles the business logic) and the storage layer (i.e., the SQL d...

   REDIS,CACHE,DATABASE     2019-07-07 08:14:16

  Do You Make These 5 Database Design Mistakes?

Look, everyone makes mistakes. It’s true. But not all of us have the chance to make mistakes that end up costing millions of dollars in hardware and production support costs. Any one of the following five mistakes listed below will add additional costs to your company. It’s guaranteed. The costs could be hardware related (extra disk space, network bandwidth), which tend to add up quickly. The costs are also support related (bad performance, database re-design, report cre...

   Database design,Mistake,Advice,Data type,Compatibility     2012-01-03 11:25:13

  C++11 multithreading tutorial

The code for this tutorial is on GitHub: https://github.com/sol-prog/threads. In my previous tutorials I’ve presented some of the newest C++11 additions to the language: regular expressions, raw strings and lambdas. Perhaps one of the biggest change to the language is the addition of multithreading support. Before C++11, it was possible to target multicore computers using OS facilities (pthreads on Unix like systems) or libraries like OpenMP and MPI. This tutorial is meant to get you st...

   C++,Multithreading,Standard 11,Demo     2011-12-18 00:50:35

  Programming Languages for Machine Learning Implementations

Machine learning algorithms have a much better chance of being widely adopted if they are implemented in some easy-to-use code. There are several important concerns associated with machine learning which stress programming languages on the ease-of-use vs. speed frontier.Speed The rate at which data sources are growing seems to be outstripping the rate at which computational power is growing, so it is important that we be able to eak out every bit of computational power. Garbage collected la...

   Programming language,Machine learning,Development     2011-11-16 08:22:17

  Redesigning the Technical Hiring Process

Since my last post on technical interviews, I’ve been fairly involved in hiring at Pulse as we grew our team from 6 people when I joined last November to 14 full-timers. In my previous post, I suggested that technical interviews, in the conventional sense, are not especially effective (by technical interviews, I mean the traditional 45 minute coding-at-a-whiteboard and algorithm puzzlers interviews). Those do a great job of telling you how well a candidate is at acing those types o...

   Career,Recruitment,Process,Developer,Ski     2011-09-14 12:01:37

  A simple tutorial on GoLang connecting to Clickhouse

Go, also known as Golang, is a statically-typed, concurrent programming language created by Google. ClickHouse is a high-performance, column-oriented database management system that can be used for real-time data analysis. This tutorial will provide a deep dive into how to connect to ClickHouse from a Go program, including how to perform common database operations such as SELECT and INSERT statements. Before proceeding, it is assumed that you already have Go and ClickHouse installed on your mach...

   GOLANG,CLICKHOUSE,TUTORIAL     2023-02-11 07:05:36