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  GitHub : Code is the most direct way for programmers to communicate

If not invested by Andreessen Horowitz, GitHub might not be noticed by Forbes, CNN, New York Times. People didn't know this tool because it was very far away from the world -- GitHub is a project hosting service used by programmers.But to some programmers, it is not just a place for project hosting, it is`also the hub for open source projects, a place for programmers improving themselves and a social network for programmers.There are around 3.26 million projects hosted on GitHub currently, inclu...

   GitHub,Open source,Hosting,Social     2012-07-20 11:38:31

  Using Fabric to deploy web app

Many people may use FTP and rsync to synchronize codes to server, this way is fine but it may be troublesome when you need to deploy many times a day, actually there is a simple way if you can spend time on finding the fast way. We introduce Fabric today for deploying web app to remote server. Fabric is a deployment tool written with Python, the biggest feature if it is you no need to login to remote server, you can execute remote commands locally. Here is s simple deployment script written with...

   Fabric, Web deployment,SSH,Python     2012-12-08 03:16:00

  New Text-to-Speech API for Chrome extensions

Interested in making your Chrome Extension (or packaged app) talk using synthesized speech? Chrome now includes a Text-to-Speech (TTS) API that’s simple to use, powerful, and flexible for users.Let’s start with the "simple to use" part. A few clever apps and extensions figured out how to talk before this API was available – typically by sending text to a remote server that returns an MP3 file that can be played using HTML5 audio. With the new API, you just need to add "...

   TTS,Google,Speech,Text,Text to Speech     2011-10-21 08:46:41

  The Number One Trait of a Great Developer

Maybe the best programmers aren’t those who spectacularly solve crazy problems, but those who don’t create them, which is much more silent. – Lena HerrmannWhen I look around at other companies hiring Ruby on Rails developers, I see them focusing on three major traits: Super-smart; Large community following; Deep Ruby knowledge. They’re all wrong. While these are great aspects in moderation, they all miss the number one quality of a fantastic developer: Judge...

   Developer,Trait,Judgement,No. 1     2011-11-05 06:49:19

  Web Symbols typeface

There are those points in every interactive designer’s career when he becomes fed up with producing the same set of graphics all over again for every website he designs. It could be the social network icons, gallery arrows or any number of his «signature» butterflies for the footer of each of his projects. Similar for interactive developers that have to slice the same GIFs and PNGs each time art-director asks them to.U...

   Web,Type face,Interactive mode,Design icon     2011-11-19 02:08:47

  Python threads: communication and stopping

A very common doubt developers new to Python have is how to use its threads correctly. Specifically, a large amount of questions on StackOverflow show that people struggle most with two aspects: How to stop / kill a threadHow to safely pass data to a thread and back I already have a blog post touching on these issues right here, but I feel it’s too task-specific for sockets, and a more basic and general post would be appropriate. I assume the reader has a basic familiarity with Pytho...

   Python,Multithreading,Communication,Synchronize     2011-12-28 07:38:32

  UDP vs. TCP

Introduction Hi, I’m Glenn Fiedler and welcome to the first article in my online book Networking for Game Programmers In this article we start with the most basic aspect of network programming, sending and receiving data over the network. This is just the beginning – the simplest and most basic part of what network programmers do, but still it is quite intricate and non-obvious as to what the best course of action is. Take care because if you get this part wrong it will have ...

   Game design,Networking,Communication,TCP,UDP,Design     2012-02-27 04:49:53

  Consistency between Redis Cache and SQL Database

Nowadays, Redis has become one of the most popular cache solution in the Internet industry. Although relational database systems (SQL) bring many awesome properties such as ACID, the performance of the database would degrade under high load in order to maintain these properties. In order to fix this problem, many companies & websites have decided to add a cache layer between the application layer (i.e., the backend code which handles the business logic) and the storage layer (i.e., the SQL d...

   REDIS,CACHE,DATABASE     2019-07-07 08:14:16

  Understand GoLang WaitGroup internals and how it works

Background Before getting into the main content, let me give a brief introduction to WaitGroup and its related background knowledge. Here, the focus is on the basic usage of WaitGroup and the fundamental knowledge of system semaphores. For those who are familiar with these, you can skip this section directly. WaitGroup WaitGroup is one of the most common concurrency control techniques in Golang, and its function can be roughly compared to the join() in concurrency control of other languages' mul...

   GOLANG,WAITGROUP,SOURCE CODE     2023-04-26 08:02:01

  C++11 multithreading tutorial

The code for this tutorial is on GitHub: https://github.com/sol-prog/threads. In my previous tutorials I’ve presented some of the newest C++11 additions to the language: regular expressions, raw strings and lambdas. Perhaps one of the biggest change to the language is the addition of multithreading support. Before C++11, it was possible to target multicore computers using OS facilities (pthreads on Unix like systems) or libraries like OpenMP and MPI. This tutorial is meant to get you st...

   C++,Multithreading,Standard 11,Demo     2011-12-18 00:50:35