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SEARCH KEYWORD -- Overloading



  Text editor vs IDE

A meaningless editor war Many people like to debate which editor is the best. The biggest controversy is between Emacs and vi. vi supporters like to say: "Look it's very fast to type in vi, our fingers no need to leave the keyboard, we even no need to use the up,down,left and right keys" Emacs supporters often downplayed this and said: "What's the use of typing fast if I just need to press one key and it equals to dozens keys you type in vi?"In fact, there is another group of people who like to ...

   Editor,IDE,Structured editor,vi     2013-05-20 12:03:39

  Advantages and disadvantages of GoLang

GoLang is a strong typed language which means it is less flexible than interpreted languages by nature. But Go provides Any type(interface) and Reflect mechanism which make the language very close to interpreted languages on flexibility. More and more people start to learn GoLang. This post is mainly for listing down some of the advantages and disadvantages of GoLang. Advantages Performance(Machine code) GoLang is a compilation language which can be compiled to machine code and the compiled bina...

   GENERICS,GOROUTINE,GOLANG,DISADVANTAGE,ADVANTAGE     2018-11-10 20:46:45

  10 design flaws of JavaScript

JavaScript's design took only ten days. Moreover, the designer didn't want to design it initially, he just wanted to complete the task assigned by company. It is now a very powerful client side programming language used in almost all the websites. It's an excellent language, but it also has some flaws. 1. Not suitable for large projects JavaScript doesn't have namespace, it's hard to be modular, there is no standard for putting codes in multiple source files. It allows defining functions with th...

   JavaScript, Design flaw, Object     2012-11-29 11:39:35

  Why Objective-C is Hard

As an active member of "The Internet" and vocal Objective-C coder, I get a lot of questions surrounding the language. They're often framed around thinking about learning the language or trying to write an app, but they also usually involve a phrase like "Objective-C looks really hard" or "what are all those minus signs about?" Both of these are pretty good questions, and I'd like to address why someone might be more hesitant to jump into iOS or OS X development compared to, say, Ruby or J...

   Objective-C,difficult,hard,reason,analysis     2012-03-07 05:11:28

  Don't Overload #nil?

There’s a popular post on Hacker News about writing confident code by, among other things, overloading Object#nil? and returning “null objects” instead of nil itself.DO NOT DO THIS.In Ruby, all objects (except nil itself) coerce to the boolean value true. Your object will be nil and true at the same time. Bad things will happen. Your coworkers will cry. Sad people from around the world will ask bewildering questions on your mailing list.Here’s what happen...

   Ruby,#nil,Overload,Object     2011-11-10 10:50:22

  The ugliest C feature:

<tgmath.h> is a header provided by the standard C library, introduced in C99 to allow easier porting of Fortran numerical software to C. Fortran, unlike C, provides “intrinsic functions”, which are a part of the language and behave more like operators. While ordinary (“external”) functions behave similarly to C functions with respect to types (the types of arguments and parameters must match and the restult type is fixed), intrinsic functions accept arguments of...

   C,,Fortran,Intrinsic functions,C99,Ugly     2011-12-26 08:33:27

  Prototypes in JavaScript

Following on from his previous article, David Chisnall explores JavaScript as an example of prototype-based object orientation. In this article, he shows how it's possible to implement more complex object models on top of this simple abstraction.My previous article, Prototypes and Object Orientation, considered the differences between class-based and prototype-based object orientation. In this article, we'll look in a bit more detail at the workings of the JavaScript object model, since it'...

   JavaScript,Prototype,Object oriented,Obj     2011-09-02 11:44:12

  Understanding lvalues and rvalues in C and C++

The terms lvalue and rvalue are not something one runs into often in C/C++ programming, but when one does, it’s usually not immediately clear what they mean. The most common place to run into these terms are in compiler error & warning messages. For example, compiling the following with gcc: int foo() {return 2;} int main() { foo() = 2; return 0; } You get: test.c: In function 'main': test.c:8:5: error: lvalue required as left operand of assignment True, this code ...

   lvalue,rvalue,C++,locator value,elaboration     2011-12-15 07:51:38

  Optimization Tricks used by the Lockless Memory Allocator

With the releasing of the Lockless Memory Allocator under the GPL version 3.0 license, we can now discuss more of the optimization tricks used inside it. Many of these are things you wouldn't want to use in normal code. However, when speed is the ultimate goal, sometimes we need to break a few rules and use code that is a little sneaky.The SlabA slab is a well-known technique for allocating fixed size objects. For a given object size, a chunk of memory is divided up into smaller regions of that ...

   Optimization,Memory allocation     2011-11-16 08:02:16

  Comparing Floating Point Numbers, 2012 Edition

We’ve finally reached the point in this series that I’ve been waiting for. In this post I am going to share the most crucial piece of floating-point math knowledge that I have. Here it is:[Floating-point] math is hard.You just won’t believe how vastly, hugely, mind-bogglingly hard it is. I mean, you may think it’s difficult to calculate when trains from Chicago and Los Angeles will collide, but that’s just peanuts to floating-point math.Seriously. Each ti...

   Floating point number,Comparison,True value     2012-02-23 07:11:03