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  Coding tricks of game developers

If you've got any real world programming experience then no doubt at some point you've had to resort to some quick and dirty fix to get a problem solved or a feature implemented while a deadline loomed large. Game developers often experience a horrific "crunch" (also known as a "death march"), which happens in the last few months of a project leading up to the game's release date. Failing to meet the deadline can often mean the project gets cancelled or even worse, you lose your job. So w...

   Tricks,Advice,Gamedesign,Plan     2012-02-12 04:50:30

  C++11 multithreading tutorial

The code for this tutorial is on GitHub: https://github.com/sol-prog/threads. In my previous tutorials I’ve presented some of the newest C++11 additions to the language: regular expressions, raw strings and lambdas. Perhaps one of the biggest change to the language is the addition of multithreading support. Before C++11, it was possible to target multicore computers using OS facilities (pthreads on Unix like systems) or libraries like OpenMP and MPI. This tutorial is meant to get you st...

   C++,Multithreading,Standard 11,Demo     2011-12-18 00:50:35

  Thoughts on Python 3

I spent the last couple of days thinking about Python 3's current state a lot. While it might not appear to be the case, I do love Python as a language and especially the direction it's heading in. Python has been not only part of my life for the last couple of five years, it has been the largest part by far. Let there be a warning upfront: this is a very personal post. I counted a hundred instances of a certain capital letter in this text. That's because I am very grateful for all the opport...

   Python,Python 3,Feature,Drawback,Embrace     2011-12-07 08:46:47

  Erlang Style Concurrency

Introduction On an evolutionary scale of innovation from one to ten (one being Bloomberg and Citi Group, eight being Google and Cirque Du Soleil, and ten being the company you couldn't imagine in your wildest dreams), the company I work for is about a three1. Being employed by this bastion of ingenuity affords me certain opportunities I can't get elsewhere. For example, every developer gets to interview potential...

   Erlang,Concurrency,Lock,Message,Innovation     2012-01-03 10:44:44

  A Python Optimization Anecdote

Hi! I’m Pavel and I interned at Dropbox over the past summer. One of my biggest projects during this internship was optimizing Python for dynamic page generation on the website. By the end of the summer, I optimized many of dropbox.com’s pages to render 5 times faster. This came with a fair share of challenges though, which I’d like to write about today:The ProblemDropbox is a large website with lots of dynamically generated pages. The more pages that are dynamically generat...

   Python,Anecodate,Optimization,Efficiency     2011-10-25 10:33:20

  Decision Trees in C#

Decision trees are simple predictive models which map input attributes to a target value using simple conditional rules. Trees are commonly used in problems whose solutions must be readily understandable or explainable by humans, such as in computer-aided diagnostics and credit analysis. Download source code Download sample applications Download the full Accord.NET Framework Introduction Decision Trees give a direct and intuitive way for obtaining the classification of a new instance f...

   C#,Decision tree     2012-03-23 10:00:56

  10 Questions with Facebook Research Engineer – Andrei Alexandrescu

Today we caught up with Andrei Alexandrescu for a “10 Question” interview. He is a Romanian born research engineer at Facebook living in the US, you can contact him on his website erdani.com or @incomputable. We will talk about some of the juicy stuff that going on at Facebook, so let’s get started. Hello Andrei, welcome on Server-Side Magazine. 1. Tell us a little bit about yourself. Who are you? Where and what do you work? Who am I? Ah, the coffee breath of one talki...

   C++,Facebook,PHP,Future,Machine learning     2012-02-06 08:08:12

  PHP: a fractal of bad design

Preface I’m cranky. I complain about a lot of things. There’s a lot in the world of technology I don’t like, and that’s really to be expected—programming is a hilariously young discipline, and none of us have the slightest clue what we’re doing. Combine with Sturgeon’s Law, and I have a lifetime’s worth of stuff to gripe about. This is not the same. PHP is not merely awkward to use, or ill-suited for what I want, or suboptimal, or...

   PHP,Design,Analysis     2012-04-11 13:46:57

  Top 15+ Best Practices for Writing Super Readable Code

Twice a month, we revisit some of our readers’ favorite posts from throughout the history of Nettuts+.Code readability is a universal subject in the world of computer programming. It’s one of the first things we learn as developers. This article will detail the fifteen most important best practices when writing readable code.1 - Commenting & DocumentationIDE’s (Integrated Development Environment) have come a long way in the past few years. This made commenting your ...

   Readable,Source Code,Refactor,Comment.OO     2011-04-11 02:20:08

  True Scala complexity

Update 2: Sorry for the downtime. Leave it to the distributed systems guy to make his blog unavailable. Nginx saves the day.It’s always frustrating reading rants about Scala because they never articulate the actual complexities in the core language.Understandable—this post is intended fill that gap, and it wasn’t exactly easy to put together. But there’s been so much resistance to the very thought that the complexity exists at all, even from on up high, that I thou...

   Scala,Complexity     2012-01-10 07:17:07