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  Info -> Design -> Build

First who we are: account managers and business developers at web design agencies. This process is geared towards bigger agencies, however it can be applied to freelance and smaller shops in theory.The important piecesWeb design projects tend to be unique in nature, however it is important to have a basic process that can be applied in most cases. This process is executed in a linear fashion starting with information and ending in code, but requires iteration loops at each step.Information ...

   Webdesign,Content,Info,Design,Build,Process     2011-11-13 08:25:21

  File System vs Core Data: the image cache test

Code for this project is on GitHub While doing a full re-write of Droplr's iOS app for the 2.0 launch, I couldn't find any good file/image caches out there had a particular feature I really wanted: extending item expiration whenever it's touched. I set out to write my own — which wasn't that much of a challenge — but somewhere along the process I had this crazy idea that perhaps (SQLite-backed) Core Data would be a much better tool for the job: No mismatch between cache index ...

   File system.Image cache,Multimedia     2012-02-01 08:52:02

  The seven rules of Unobtrusive JavaScript

I've found the following rules over the years developing, teaching and implementing JavaScript in an unobtrusive manner. They have specifically been the outline of a workshop on unobtrusive JavaScript for the Paris Web conference 2007 in Paris, France. I hope that they help you understand a bit why it is a good idea to plan and execute your JavaScript in this way. It has helped me deliver products faster, with much higher quality and a lot easier maintenance. 1. Do no...

   JavaScript,Feature,Tips     2012-01-18 08:21:39

  Prototypes and Object Orientation

David Chisnall takes a look at the two dominant paradigms in object-oriented languages (classes and prototypes) and discusses the strengths and weaknesses of each.Two terms are quite often confused when describing programming languages:class-based and object-oriented:Simula was the first class-based language. It provided classes (actually implemented using closures) as a means of encapsulating abstract data types.Smalltalk was the first object-oriented language. It provided a...

   Prototype,OOP,Differential,Comparison,Mo     2011-09-02 11:51:26

  6 Most Effective Methods to Code HTML and CSS

IntroductionJust few weeks ago, I have resigned as a "full on" web developer (frontend, backend, server admin and misc) and moved on to become a pure frontend developer (yay)! It is a really exciting change, as you might know frontend developer role didn't exist few years ago. Thanks to the introduction of HTML5, CSS3 and Javascript framework, frontend development has to be separated from backend due to its complexity, and I think I'm trained to fit in that gap nicely.For many years, I've equipp...

   html,CSS,Style,Design,Pattern     2011-05-26 10:42:21

  The 15 Golden Rules of UI design and flow.

Last night a good friend of mine showed me the latest Need for Speed game on the iphone / ipad. Quite an impressive feat of rendering and a relatively good game to boot. However, the front end, wow, a classic case in UI mis-engineering. Loads of stats, pages and pages of bits and pieces to wade through – a classic case of over stimulating the player with lots of decisions they have no business making – stuff that will significantly change their game play experience but being...

   UI design,Game design,Feature     2012-04-05 12:20:18

  Front-end Style Guides

We all know that feeling: some time after we launch a site, new designers and developers come in and make adjustments. They add styles that don’t fit with the content, use typefaces that make us cringe, or chuck in bloated code. But if we didn’t leave behind any documentation, we can’t really blame them for messing up our hard work. To counter this problem, graphic designers are often commissioned to produce style guides as part of a rebranding project. A style guide ...

   Design,Guideline,CSS,Style,System     2011-12-07 08:54:59

  How Query Optimizer Works in RDBMS

In a previous post, we discussed how the various relational operators are implemented in relational database systems. If you have read that post, you probably still remember that there are a few alternative implementations for every operator. Thus, how should RDBMS determine which algorithm (or implementation) to use? Obviously, to optimize the performance for any query, RDBMS has to select the correct the algorithm based on the query. It would not be desirable to always use the same algori...

   DATABASE,DATABASE DESIGN,DATABASE OPTIMIZATION     2019-04-20 07:26:32

  Stuff The Internet Says On Scalability For September 16, 2011

Between love and madness lies HighScalability:Google now 10x better: MapReduce sorts 1 petabyte of data using 8000 computers in 33 minutes; 1 Billion on Social Networks;Tumblr at 10 Billion Posts; Twitter at 100 Million Users; Testing at Google Scale: 1800 builds, 120 million test suites, 60 million tests run daily.From the Dash Memo on Google's Plan: Go is a very promising systems-programming language in the vein of C++. We fully hope and expect that Go become...

   Scalability,Go,Google,MapReduce,Muppet,M     2011-09-20 11:22:36

  Understand GoLang WaitGroup internals and how it works

Background Before getting into the main content, let me give a brief introduction to WaitGroup and its related background knowledge. Here, the focus is on the basic usage of WaitGroup and the fundamental knowledge of system semaphores. For those who are familiar with these, you can skip this section directly. WaitGroup WaitGroup is one of the most common concurrency control techniques in Golang, and its function can be roughly compared to the join() in concurrency control of other languages' mul...

   GOLANG,WAITGROUP,SOURCE CODE     2023-04-26 08:02:01