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  A Baseline for Front-End Developers

I wrote a README the other day for a project that I’m hoping other developers will look at and learn from, and as I was writing it, I realized that it was the sort of thing that might have intimidated the hell out of me a couple of years ago, what with its casual mentions of Node, npm, Homebrew, git, tests, and development and production builds. Once upon a time, editing files, testing them locally (as best as we could, anyway), and then FTPing them to the server was the essential ...

   Front-end,JavaScript,Baseline     2012-04-18 07:13:49

  Why Lua

In this article, I would like to discuss why you should use Lua. This all started with a message that recently popped up on the Lua mailing list regarding why isn't Lua more widely used? The answers went from randomness to lack of libraries to a variety of other things, but the one that resonated with me most was that there are fewer people who enjoy the do it yourself approach, which Lua fully embraces. I've come to think of Lua as the Arch Linux of programming languages. Which, almost by d...

   Lua,Feature,C,Simple,Portable     2012-02-27 04:58:15

  JavaScript programming style

Douglas Crockford is a JavaScript expert, he is the inventor of JSON. In November 2011 he made a speech "Youtube", during the speech he talked about what JavaScript programming style is.I recommend this speech to everyone, it not only helps you learn JavaScript but also make you enjoying because Crockford is very humorous and he made audience laugh frequently.Next I will summarize JavaScript programming style according to this speech and his article code convention. The so-called programming ...

   JavaScript, programming style,Curly braces,Equal     2015-10-14 10:16:44

  Scala feels like EJB 2, and other thoughts

At Devoxx last week I used the phrase "Scala feels like EJB 2 to me". What was on my mind?ScalaFor a number of years on this blog I've been mentioning a desire to write a post about Scala. Writing such a post is not easy, because anyone who has been paying attention to anti-Scala blog posts will know that writing one is a sure fire way of getting flamed. The Scala community is not tolerant of dissent.But ultimately, I felt that it was important for me to speak out and express my opinions. As I s...

   Scala,Module,EJB,Concurrency,Feature     2011-11-22 08:29:44

  The Essence of Google Dart: Building Applications, Snapshots, Isolates

WÑ–th thousands of programming languages floating around, why is Google introducing Google Dart? What can it possibly add? The short answer: the Google Dart team wanted a language well suited to modern application development, both on the server and the (mobile) client. Some of Dart's features address problems that languages like Java or Javascript have long had. Dart's Snapshots resemble Smalltalk images, allowing (nearly) instant application startup and wi...

   Dart,Google,Client side,Web,Language,Snapshort,Isolate     2011-10-24 11:41:16

  Building The Linux Kernel In 60 Seconds

In less than one minute, it's now possible to build the Linux kernel from source on a desktop. Besides finishing up the Phoronix Test Suite 3.6-Arendal release this weekend, on Saturday I began running some new Intel CPU benchmarks. In building the Linux 3.1 kernel for x86_64 in a default configuration (make defconfig), I've now managed to trim down the compile time to less than sixty seconds on a single-socket desktop system. Similar speeds can be achieved out of multi-socket servers and othe...

   Linux kernal,Build,Intel processor,sgort time     2011-12-12 07:45:32

  A Better Way to Learn How to Program

Learning how to program can be a nightmare. An aspiring coder has to jump through many unpleasant hoops and mysterious error messages just to get "Hello, World!" printed on the screen. Then, she's left wondering, "OK, now what? How do I actually build something?"As game developers seeing someone struggle through this, we should be screaming, “NOOOOO!” The whole thing reeks of bad game design: a lot of work with no reward, unclear failure cases, advanced features pushed on new players...

   Programming pattern,Game design,Derivati     2011-09-19 13:51:17

  A Different Kind of Technical Interview

Everyone who's been programming professionally for a while knows the standard format of the technical interview. You go in, there's a whiteboard in the room, and you write code on it to answer questions.Everyone also has the same basic complaints about these interviews. In a normal work environment, you have access to an API or search engine, but at a whiteboard you don't. Whiteboard questions generally don't include much in the way of overall design, and they're typically limited to simple algo...

   Interview,Programming,Methods,Pairing     2011-06-04 07:56:21

  What Level Programmer Are You?

Everybody's talking about how programming is the skill that we all are going to need. [Except those folks who might feel that most programming could be turned into wizard-like tools. Insert long discussion about Strong AI.] But what's a programmer? Is the guy who set up his own Apache Web Server a programmer? How about the guy who created a complex Excel spreadsheet? The guy who made his own RPG level? Minecraft players? When we say "Everybody is going to have to know programming" what, e...

   Programmer,Skill,Level,Criteria     2012-02-08 10:07:41

  Coding tricks of game developers

If you've got any real world programming experience then no doubt at some point you've had to resort to some quick and dirty fix to get a problem solved or a feature implemented while a deadline loomed large. Game developers often experience a horrific "crunch" (also known as a "death march"), which happens in the last few months of a project leading up to the game's release date. Failing to meet the deadline can often mean the project gets cancelled or even worse, you lose your job. So w...

   Tricks,Advice,Gamedesign,Plan     2012-02-12 04:50:30