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  Cracks in the Foundation

PHP has been around for a long time, and it’s starting to show its age. From top to bottom, the language has creaky joints. I’ve decided to take a look at how things got to this point, and what can be (and is being) done about it. I start out pretty gloomy, but bear with me; I promise it gets better. In the Beginning, There Was Apache and CGI And there was much rejoicing. In 1994, Rasmus Lerdorf created the “Personal Home Page Tools,” a set of CGI binaries wri...

   PHP,History,Foundation design,Compatibility     2011-12-18 01:03:54

  Mock Solutions for GoLang Unit Test

In Go development, Unit Test is inevitable. And it is essential to use Mock when writing Unit Tests. Mock can help test isolate the business logic it depends on, enabling it to compile, link, and run independently. Mock needs Stub. Stub function replaces the real business logic function, returns the required result, and assists the test. I involved the related test code for Controllers while writing Kubernetes Operator recently, and there would be mocks for GRPC and HT...

   UNIT TEST,TESTIFY,GOSTUB,GOMOCK     2020-10-31 21:59:15

  Introducing JavaScript native file management

TL;DR The Mozilla Platform keeps improving: JavaScript native file management is an undergoing work to provide a high-performance JavaScript-friendly API to manipulate the file system. The Mozilla Platform, JavaScript and Files The Mozilla Platform is the application development framework behind Firefox, Thunderbird, Instantbird, Camino, Songbird and a number of other applications. While the performance-critical components of the Mozilla Platform are developed in C/C++, an increasing number o...

   JavaScript,File,Local file,Firfox,Mozilla     2011-12-06 09:05:48

  Coding tricks of game developers

If you've got any real world programming experience then no doubt at some point you've had to resort to some quick and dirty fix to get a problem solved or a feature implemented while a deadline loomed large. Game developers often experience a horrific "crunch" (also known as a "death march"), which happens in the last few months of a project leading up to the game's release date. Failing to meet the deadline can often mean the project gets cancelled or even worse, you lose your job. So w...

   Tricks,Advice,Gamedesign,Plan     2012-02-12 04:50:30

  C++11 multithreading tutorial

The code for this tutorial is on GitHub: https://github.com/sol-prog/threads. In my previous tutorials I’ve presented some of the newest C++11 additions to the language: regular expressions, raw strings and lambdas. Perhaps one of the biggest change to the language is the addition of multithreading support. Before C++11, it was possible to target multicore computers using OS facilities (pthreads on Unix like systems) or libraries like OpenMP and MPI. This tutorial is meant to get you st...

   C++,Multithreading,Standard 11,Demo     2011-12-18 00:50:35

  Developing Game Audio with the Web Audio API

Caution: This article discusses APIs that are not yet fully standardized and still in flux. Be cautious when using experimental APIs in your own projects. Introduction Audio is a huge part of what makes multimedia experiences so compelling. If you've ever tried watching a movie with the sound off, you've probably noticed this. Games are no exception! My fondest video game memories are of the music and sound effects. Now, in many cases nearly two decades after playing my favorites, I still c...

   Web Audio,HTML5,Game audio     2012-04-15 01:25:23

  The 10 Greatest Hacks of My Life

My co-founder and I briefly considered applying to YCombinator for the Winter 2012 session. We eventually decided to bootstrap Curvio initially, and raise a seed round on our own after we launch (so far so good!). But looking over the YC application, one question intrigued me:Please tell us about the time you, tansey, most successfully hacked some (non-computer) system to your advantage.Now, there are a lot of ways to interpret this. A mechanical interpretation would be about...

   Hack,Most important,Example,Curvio     2011-10-22 12:47:42

  Top 15+ Best Practices for Writing Super Readable Code

Twice a month, we revisit some of our readers’ favorite posts from throughout the history of Nettuts+.Code readability is a universal subject in the world of computer programming. It’s one of the first things we learn as developers. This article will detail the fifteen most important best practices when writing readable code.1 - Commenting & DocumentationIDE’s (Integrated Development Environment) have come a long way in the past few years. This made commenting your ...

   Readable,Source Code,Refactor,Comment.OO     2011-04-11 02:20:08