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  Google Dart? Don’t bet against JavaScript

Procotols, programming languages and operating systems all compete in a constantly evolving software ecosystem. Out of that ecosystem only a few technologies truly have staying power and survive over the long term. An example? How about Ethernet? It’s been a survivor over the last thirty years despite existing in a constantly changing landscape that’s been populated with many worthy competitors. Ethernetâ€â„...

   Google Dart,JavaScript,Comparison,Future     2011-12-06 09:49:39

  The "C is Efficient" Language Fallacy

I came across an article yesterday about programming languages, which hit on one of my major peeves, so I can't resist responding. The article is at greythumb.org, and it's called Programmer's rant: what should and should not be added to C/C++. It's a variation on the extremely common belief that C and C++ are the best languages to use when you need code to run fast. They're not. They're good at things that need to get very close to the hardware - not in the efficiency sense, but in the...

   C,GCC,Fallacy,Evolvement     2012-01-09 08:54:46

  The mystery of Duqu Framework solved

The Quest for Identification In my previous blogpost about the Duqu Framework, I described one of the biggest remaining mysteries about Duqu – the oddities of the C&C communications module which appears to have been written in a different language than the rest of the Duqu code. As technical experts, we found this question very interesting and puzzling and we wanted to share it with the community. The feedback we received exceeded our wildest expectations. We got more than 200...

   Duqu,Code mystery,OO C,C++     2012-03-21 09:29:18

  #46 – Why software sucks

No one makes bad software on purpose. No benevolent programmer has ever sat down, planning out weeks of work, with the intention of frustrating people and making them cry. Bad software, or bad anything, happens because making things is hard, making good things doubly so. The three things that make it difficult are: Possessing the diverse skills needed not to suck.Understanding who you’re making the thing for.Orchestrating the interplay of skills, egos and constraints over the course of...

   Software design,Sucks,Software industry     2012-03-19 13:10:37

  The Number One Trait of a Great Developer

Maybe the best programmers aren’t those who spectacularly solve crazy problems, but those who don’t create them, which is much more silent. – Lena HerrmannWhen I look around at other companies hiring Ruby on Rails developers, I see them focusing on three major traits: Super-smart; Large community following; Deep Ruby knowledge. They’re all wrong. While these are great aspects in moderation, they all miss the number one quality of a fantastic developer: Judge...

   Developer,Trait,Judgement,No. 1     2011-11-05 06:49:19

  Use of log in programming

Usually, The purposes of log are for troubleshooting and displaying program running status. Good log will help us locate the error easier. Many programmers think log in programs is very simple, but it's not an easy task to write log codes to efficiently locate the error. Here we discuss about program log in three aspects: Where to log What to log Log styles to be avoided Where to log 1. When calling external functions When your program is calling some external functions which are not written b...

   Log, Programming,Debug     2012-11-28 11:42:23

  Obviously Correct

What do automatic memory management, static types and purity have in common? They are methods which take advantage of the fact that we can make programs obviously correct (for some partial definition of correctness) upon visual inspection. Code using automatic memory management is obviously correct for a class of memory bugs. Code using static types is obviously correct for a class of type bugs. Code using purity (no mutable references or side effects) isobviously c...

   Memory management,Code,Static,Purity     2011-11-07 08:13:05

  GUI vs CLI: Operation vs Expression

Consider this user interface for a car:The goal of these interfaces is to make you operate something, and operate it efficiently and safely. The grooves and clicks and limits constrain the range of motion and the number of choices. The visual look heavily hints at how to actively use it. They are usually not hard to learn. More importantly, the learning curve plateaus. Once you learn how to drive a car, there’s not much progression after that. Boundedness is ...

   GUI,CLI,Operation,Expression,Programmer,IDE     2011-10-25 10:31:26

  Python threads: communication and stopping

A very common doubt developers new to Python have is how to use its threads correctly. Specifically, a large amount of questions on StackOverflow show that people struggle most with two aspects: How to stop / kill a threadHow to safely pass data to a thread and back I already have a blog post touching on these issues right here, but I feel it’s too task-specific for sockets, and a more basic and general post would be appropriate. I assume the reader has a basic familiarity with Pytho...

   Python,Multithreading,Communication,Synchronize     2011-12-28 07:38:32

  How to read Haskell like Python

Have you ever been in the situation where you need to quickly understand what a piece of code in some unfamiliar language does? If the language looks a lot like what you’re comfortable with, you can usually guess what large amounts of the code does; even if you may not be completely familiar how all the language features work.For Haskell, this is a little more difficult, since Haskell syntax looks very different from traditional languages. But there's no really deep difference here; you j...

   Haskell,Python,Format,Like,Similarity     2011-11-15 08:45:39