SEARCH KEYWORD -- Lifetime
Why, oh WHY, do those #?@! nutheads use vi?
Yes, even if you can't believe it, there are a lot fans of the 30-years-old vi editor (or its more recent, just-15-years-old, best clone & great improvement, vim). No, they are not dinosaurs who don't want to catch up with the times - the community of vi users just keeps growing: myself, I only got started 2 years ago (after over 10 years of being a professional programmer). Friends of mine are converting today. Heck, most vi users were not even born when...
Don’t Call Yourself A Programmer, And Other Career Advice
If there was one course I could add to every engineering education, it wouldn’t involve compilers or gates or time complexity. It would be Realities Of Your Industry 101, because we don’t teach them and this results in lots of unnecessary pain and suffering. This post aspires to be README.txt for your career as a young engineer. The goal is to make you happy, by filling in the gaps in your education regarding how the “real world†actually works. ...
Career,Programmer,Advice,Low level,Development 2011-10-29 07:09:23
#46 – Why software sucks
No one makes bad software on purpose. No benevolent programmer has ever sat down, planning out weeks of work, with the intention of frustrating people and making them cry. Bad software, or bad anything, happens because making things is hard, making good things doubly so. The three things that make it difficult are: Possessing the diverse skills needed not to suck.Understanding who you’re making the thing for.Orchestrating the interplay of skills, egos and constraints over the course of...
Software design,Sucks,Software industry 2012-03-19 13:10:37
Coding tricks of game developers
If you've got any real world programming experience then no doubt at some point you've had to resort to some quick and dirty fix to get a problem solved or a feature implemented while a deadline loomed large. Game developers often experience a horrific "crunch" (also known as a "death march"), which happens in the last few months of a project leading up to the game's release date. Failing to meet the deadline can often mean the project gets cancelled or even worse, you lose your job. So w...
Tricks,Advice,Gamedesign,Plan 2012-02-12 04:50:30
RECENT
- Streamlining the Project Invoicing Process: Tools and Strategies
- Performance comparison of string concatenation in Go language
- Why init() is not recommended in Go
- The Role of Coding Skills in Advancing Tech Careers
- Tips for Socializing With Friends During College
- Proximity Cards Do More Than Just Open Doors
- How to choose quality painted auto parts
- Oval engagement rings from MoonOcean: Elegance of form and individual approach
- Hologres vs AWS Redshift
- GoLand connect to Hologres
- more>>