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  Top 15+ Best Practices for Writing Super Readable Code

Twice a month, we revisit some of our readers’ favorite posts from throughout the history of Nettuts+.Code readability is a universal subject in the world of computer programming. It’s one of the first things we learn as developers. This article will detail the fifteen most important best practices when writing readable code.1 - Commenting & DocumentationIDE’s (Integrated Development Environment) have come a long way in the past few years. This made commenting your ...

   Readable,Source Code,Refactor,Comment.OO     2011-04-11 02:20:08

  GET, POST, and safely surfacing more of the web

As the web evolves, Google’s crawling and indexing capabilities also need to progress. Weimproved our indexing of Flash, built a more robust infrastructure called Caffeine, and we even started crawling forms where it makes sense. Now, especially with the growing popularity of JavaScript and, with it, AJAX, we’re finding more web pages requiring POST requests -- either for the entire content of the page or because the pages are missing information and/or look completely br...

   HTML,Get,Post,Form,SEO,Index,Search engine     2011-11-02 12:48:47

  I hate cut-and-paste

Me, I blame the IDE's.Coding used to be hard. Not because programming itself was overly hard, but mostly because editors absolutely sucked. How much the typical development environment in the 70's and 80's sucked is hard to convey (except for a very lucky few, and those would have likely been using DEC and WANG gear). I got in on the tail end of the punch card era. Punching your own program is lots of fun. Once. And if you drop a deck you get to play with the sorter, which is also lots of fun (o...

   IDE,Editor,Cut and paste,Shortcut,Blame     2011-10-24 11:33:46

  Audio API in Android development

Mobile devices of the first generation were not capable of playing any sounds except monophonic ringtones. Today any smartphone platform supports playback, record and to some extent manipulation of digital sound, often up to CD quality.Android is no exception to that. Even older 1.5 devices can do a lot of things with digital audio. However, due to lack of guidance, a developer who is doing his first audio feature might miss some of the available API facilities, or might choose the approach that...

   Audio,Android,MediaPlayer,AudioTrack,Sou     2011-04-21 11:32:32

  PHP: a fractal of bad design

Preface I’m cranky. I complain about a lot of things. There’s a lot in the world of technology I don’t like, and that’s really to be expected—programming is a hilariously young discipline, and none of us have the slightest clue what we’re doing. Combine with Sturgeon’s Law, and I have a lifetime’s worth of stuff to gripe about. This is not the same. PHP is not merely awkward to use, or ill-suited for what I want, or suboptimal, or...

   PHP,Design,Analysis     2012-04-11 13:46:57

  Kicking ass together: How to improve coding skills as a group

Over the last year and a half, I have worked with a small group of students and staff to create an excellent online learning community at Mendicant University. Unfortunately, because Mendicant is something that we’re intentionally scaling at a very slow pace, we won’t directly reach as many people as we’d like to any time soon. In this post, I’ve collected some of the things that I think contribute to making Mendicant University a great place to learn. I’d love...

   Code skill,Group,Improvement,Efficiency     2012-01-31 23:59:33

  Cache them if you can

“The fastest HTTP request is the one not made.” I always smile when I hear a web performance speaker say this. I forget who said it first, but I’ve heard it numerous times at conferences and meetups over the past few years. It’s true! Caching is critical for making web pages faster. I’ve written extensively about caching: Call to improve browser caching(lack of) Caching for iPhone Home Screen AppsRedirect caching deep diveMobile cache file sizesImproving app ...

   Cache,HTTP request,Websiite     2012-03-27 12:54:02

  Lessons Learned while Introducing a New Programming Language

I've used a lot of languages (professionally) over the years: (off the top of my head) Cold Fusion, HTML, Javascript, php, SQL, CSS, ASP(classic & .net), C#, Ruby, Flex, Java, & Clojure. Each language has pros and cons. Being a programmer, it's easiest to discuss the cons - and in general I believe it was best said:I hate all programming languages - Matt FoemmelI think it's important to start with this in mind. At some point you're going to hate what you're advocating, so imagine h...

   Experience,New language,Tips,Risk     2012-03-05 05:13:59

  Image lazy loading plugins on Github

Image lazy loading is a concept where images are getting loaded only when needed. It has been adopted in many web applications to reduce usage of bandwidth. When a web page is loaded in a web browser, not all the page elements would be visible in the view port, hence those resources(images, videos etc) don't need to be loaded.  Currently there are quite a few open source plugins on Github which can help achieve image lazy loading. Today we will introduce a few of them. Echo.js Echo.js is a ...

   JAVASCRIPT,OPEN SOURCE,WEB DEVELOPMENT,IMAGE LOADING     2017-04-22 01:16:04

  JavaScript is now a necessity

I've long looked at JavaScript as a second-class citizen in the programming world. Early on, it was the source of numerous security problems; it was a nice bit of glue to patch together HTML applications with a bit of styling, but nobody would use it for serious code; and so forth. Java, Ruby, Python, they were the languages for doing real work. But my attitude toward JavaScript has changed completely in the past few years. JavaScript has "grown up." I'm sure there are many JavaScript dev...

   JavaScript,HTML5,Necessary,Client langua     2011-06-24 00:50:14