SEARCH KEYWORD -- Turing machine



  PaaS vs. SaaS: The Differences And How To Pick The Right Option

Platform as a service (PaaS) and software as a service (SaaS) are two kinds of cloud computing products that enable businesses and their clients to deliver and use various services, respectively. Before diving into the differences between the two concepts, it’s important to take a step back and understand what a cloud service really is. Cloud computing primarily refers to large storage of data, programs, and operations that are accessible via the Internet and are not stored on a user&rsquo...

   CLOUD,PAAS,SAAS     2020-04-06 06:30:32

  Difference Engine: Luddite legacy

AN APOCRYPHAL tale is told about Henry Ford II showing Walter Reuther, the veteran leader of the United Automobile Workers, around a newly automated car plant. “Walter, how are you going to get those robots to pay your union dues,” gibed the boss of Ford Motor Company. Without skipping a beat, Reuther replied, “Henry, how are you going to get them to buy your cars?”Whether the exchange was true or not is irrelevant. The point was that any increase in productivity required...

   Artificial intelligence,Engine,Difference,Human,Computer     2011-11-07 08:33:16

  Developing Game Audio with the Web Audio API

Caution: This article discusses APIs that are not yet fully standardized and still in flux. Be cautious when using experimental APIs in your own projects. Introduction Audio is a huge part of what makes multimedia experiences so compelling. If you've ever tried watching a movie with the sound off, you've probably noticed this. Games are no exception! My fondest video game memories are of the music and sound effects. Now, in many cases nearly two decades after playing my favorites, I still c...

   Web Audio,HTML5,Game audio     2012-04-15 01:25:23

  Battlelog: Modern Web Applications are Here

It's the shooter season of the year and this fall was all about Modern Warfare 3 versus Battlefield 3. And being the kind of game they are they also try to keep their audience playing by introducing some additional level of engagement. Both Call of Duty and Battlefield introduced their own online community websites and statistic platforms. Call of Duty has Elite, Battlefield has Battelog.But just because these services are sitting in the same spot it does not mean they are in any way similar. An...

   Game,Call of duty,Elite,Battlelog,Web platform     2011-11-15 08:11:40

  That “JavaScript not available” case

During some interesting discussions on Twitter yesterday I found that there is now more than ever a confusion about JavaScript dependence in web applications and web sites. This is a never ending story but it seems to me to flare up ever time our browsing technology leaps forward. I encountered this for the first time back in the days of DHTML. We pushed browsers to their limits with our lovely animated menus and 3D logos (something we of course learned not to do again, right?) and we were ...

   JavaScript,Security,Banned,Reason     2012-01-04 02:37:35

  A Programmer’s Greatest Enemy

A programmer’s greatest enemy is getting stuck. A crucial skill in programming—and one that many of my beginning game programming students lack—is the ability to recognize when they’re stuck, to get out of being stuck, and to avoid getting stuck in the first place.Indeed, it’s a skill I’m still learning myself, although the contexts in which I still get stuck are shrinking with time, study, and experience.This morning, as I downloaded crash reports ...

   Programming,Enemy,Stuck,Game design,Crash     2011-10-15 15:06:46

  The 10 Greatest Hacks of My Life

My co-founder and I briefly considered applying to YCombinator for the Winter 2012 session. We eventually decided to bootstrap Curvio initially, and raise a seed round on our own after we launch (so far so good!). But looking over the YC application, one question intrigued me:Please tell us about the time you, tansey, most successfully hacked some (non-computer) system to your advantage.Now, there are a lot of ways to interpret this. A mechanical interpretation would be about...

   Hack,Most important,Example,Curvio     2011-10-22 12:47:42

  Why programmers work at night

A popular saying goes that Programmers are machines that turn caffeine into code. And sure enough, ask a random programmer when they do their best work and there’s a high chance they will admit to a lot of late nights. Some earlier, some later. A popular trend is to get up at 4am and get some work done before the day’s craziness begins. Others like going to bed at 4am. At the gist of all this is avoiding distractions. But you could just lock the door, what’s so special a...

   Programmer,Sleep,Later,Efficiency,Habit     2011-12-16 10:13:27

  C++11 multithreading tutorial

The code for this tutorial is on GitHub: https://github.com/sol-prog/threads. In my previous tutorials I’ve presented some of the newest C++11 additions to the language: regular expressions, raw strings and lambdas. Perhaps one of the biggest change to the language is the addition of multithreading support. Before C++11, it was possible to target multicore computers using OS facilities (pthreads on Unix like systems) or libraries like OpenMP and MPI. This tutorial is meant to get you st...

   C++,Multithreading,Standard 11,Demo     2011-12-18 00:50:35

  A simple tutorial on GoLang connecting to Clickhouse

Go, also known as Golang, is a statically-typed, concurrent programming language created by Google. ClickHouse is a high-performance, column-oriented database management system that can be used for real-time data analysis. This tutorial will provide a deep dive into how to connect to ClickHouse from a Go program, including how to perform common database operations such as SELECT and INSERT statements. Before proceeding, it is assumed that you already have Go and ClickHouse installed on your mach...

   GOLANG,CLICKHOUSE,TUTORIAL     2023-02-11 07:05:36