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  Introducing LocalDB, an improved SQL Express

Updated 2011-11-28: Added reference to the walkthrough of using LocalDB in Visual Studio 2010 and to the new LocalDB Installer. Updated 2011-11-02: Added reference to .NET Framework 4 support for LocalDB in the Q&A section. Introduction It gives me great pleasure to introduce a new version of SQL Express called SQL Express LocalDB. LocalDB is created specifically for developers. It is very easy to install and requires no management, yet it offers the same T-SQL language, programming surfac...

   LocalDB,Microsoft,SQL Express     2012-03-31 00:13:43

  Learning Go

This year I'm going to try a new programming language - Go. I had this notion that compiled, type based languages are overly complex and reduces developer efficiency. However, after doing some reading about Go, it appeared to take a different path from the rest and felt like something worth trying. Acquainting a programming language is a journey. First few steps you take with it will define your perception about it. These first few steps went well for me with Go and it felt lik...

   Go,Google,Learning,Resource     2012-01-05 08:09:55

  UDP vs. TCP

Introduction Hi, I’m Glenn Fiedler and welcome to the first article in my online book Networking for Game Programmers In this article we start with the most basic aspect of network programming, sending and receiving data over the network. This is just the beginning – the simplest and most basic part of what network programmers do, but still it is quite intricate and non-obvious as to what the best course of action is. Take care because if you get this part wrong it will have ...

   Game design,Networking,Communication,TCP,UDP,Design     2012-02-27 04:49:53

  C++11 multithreading tutorial

The code for this tutorial is on GitHub: https://github.com/sol-prog/threads. In my previous tutorials I’ve presented some of the newest C++11 additions to the language: regular expressions, raw strings and lambdas. Perhaps one of the biggest change to the language is the addition of multithreading support. Before C++11, it was possible to target multicore computers using OS facilities (pthreads on Unix like systems) or libraries like OpenMP and MPI. This tutorial is meant to get you st...

   C++,Multithreading,Standard 11,Demo     2011-12-18 00:50:35

  bakercom1 5 Ways to Make Your IT Staff Unpoachable

When it comes to hiring practices, the tables have turned – capsized, actually. After a global recession saw thousands of jobs lost in IT departments everywhere, now the race is on to hire swarms of top talent. The trouble is: There isn’t enough talent to go around, and the threat of losing key staff to “poachers” is growing daily. “In the current war for talent in Silicon Valley, a lot of leaders believe that it is not possible to compete with the Google an...

   IT,Experts,Keep,Unpoachable     2011-07-25 08:35:49

  A list of English abbreviations

When we read emails or short message on our phone, we will often see some words such as FYI or LOL etc. Do you know their meanings, right? But some of the abbreviations we may not know or cannot remember clearly. Here is a list of English abbreviations which may be useful to you in the future when you want to check them.      Numbers:    &n"sp;   2 = to/too   2B or not 2B = To be or not to be   4 = for   ...

   Abbreviation,English,Summary     2012-07-05 23:41:06

  SQL Server: Removing Deprecated Code and Future Proofing your Queries

New features are added with every release of SQL Server and as a result, some features get removed or deprecated. Deprecated features are features that are still operational (for backward compatibility) but will be removed in a future version. Deprecated features can be of two types: those that will be deprecated in a future version and those that will be deprecated in the next version.In this article, we will explore how to track deprecated code and correct it. I will also share our observation...

   SQL Server,Microsoft,MS SOL,Proof query,Remove redundancy     2011-10-17 11:14:49

  When no need 3 handshakes in TCP?

Overview In the previous article titled Why TCP needs 3 handshakes simple answers were provided to the following three questions: Can application data be carried during the first handshake? Can application data be carried during the second handshake? Can application data be carried during the third handshake? Briefly, traditional TCP requires a three-way handshake to establish a connection, and during these three handshakes, only simple SYN and ACK packets are sent. From the perspective o...

   REASON,NETWORK,TCP,EXPLANATION     2024-09-29 03:19:35

  Decision Trees in C#

Decision trees are simple predictive models which map input attributes to a target value using simple conditional rules. Trees are commonly used in problems whose solutions must be readily understandable or explainable by humans, such as in computer-aided diagnostics and credit analysis. Download source code Download sample applications Download the full Accord.NET Framework Introduction Decision Trees give a direct and intuitive way for obtaining the classification of a new instance f...

   C#,Decision tree     2012-03-23 10:00:56

  5 things my 4-year-old taught me about technology

One of the great things about being a parent is that you get to see how kids use technology. I have a 4 year-old daughter who loves to mess around with my phone, watch videos on YouTube and play Angry Birds.It’s fun to watch her interact with these things, not only because she’s already better at some of the games than me. The really interesting stuff happens when stuff doesn’t work the way she expects it to, or when she finds ways to use tech that I hadn’t thought of...

   Learning,Children,Siri,Voice,Tech,Course     2011-10-26 07:07:48