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  8 most successful open source products

Open source itself is a successful product. It is not only liked by many personals, many famous enterprises like itAlthough there are numerous open source projects and open source products, which is the most successful among them? "Success" is defined as the widely used + well known here. In many successful open source products, only a minority leaders. Here we share 8 most successful open source products we think they deserve to be.LinuxReason: Linux + GNU = GNU / Linux. It has been almost 2...

   Open source,MySQL,Linux,BIND,BSD     2012-04-19 08:29:00

  Twenty Years of Linux according to Linus Torvalds

Summary: In an interview, Linus Torvalds talks about Linux’s multiple 20th birthdays and life with Linux.The Linux Foundation, the nonprofit organization dedicated to accelerating the growth of Linux, started the celebration of Linux’s 20th anniversary at the Linux Foundation Collaboration Summit, but when is Linux’s real birthday? Is it August 25th, when Linus announced the project? October 5th 1991, when 0.02, the first public release was made? I decided to go st...

   Linux,Linus Tonalds,Interview,Developmen     2011-09-28 09:39:10

  How I Learned to Program Computers

I’ve been asked this question a lot lately, especially after I built YouTube Instant. So, here’s the answer, once and for all, for those who are interested.In short:I learned how to program by building lots of websites.The full story:I learned how to program by working on lots of different website projects starting from a pretty young age. What follows is a full account of all the major websites I’ve built, back to the very first site I made when I was 11 years old. Wha...

   Programming,Computer,Tips,Feross Aboukhadijeh     2011-10-17 10:25:32

  Man Survives Steve Ballmer’s Flying Chair To Build ’21st Century Linux’

Mark Lucovsky, famous for building Windows NT and watching Steve Ballmer throw a chair.Mark Lucovsky was the other man in the room when Steve Ballmer threw his chair and called Eric Schmidt a “fucking pussy.”Yes, the story is true. At least according to Lucovsky. Microsoft calls it a “gross exaggeration,” but Lucovsky says that when he walked into Ballmer’s office and told the Microsoft CEO he was leaving the company for Google, Ballmer picked up his chai...

   VMWare,Founder,Mark Lucovsky,Microsoft,Google,Cloud Foundry     2011-11-25 03:00:39

  Dieter Rams' 10 principles of good web design

Dieter Rams is one of the most important designers of the 20th century but his famous 10 principles for good design focused on industrial design. Here Lisbon-based designer Nuno Loureiro applies them to web design “My heart belongs to the details. I actually always found them to be more important than the big picture. Nothing works without details. They are everything, the baseline of quality”  â€“ D...

   Web design,Principle,Innovation     2012-02-08 10:29:32

  The Essence of Google Dart: Building Applications, Snapshots, Isolates

WÑ–th thousands of programming languages floating around, why is Google introducing Google Dart? What can it possibly add? The short answer: the Google Dart team wanted a language well suited to modern application development, both on the server and the (mobile) client. Some of Dart's features address problems that languages like Java or Javascript have long had. Dart's Snapshots resemble Smalltalk images, allowing (nearly) instant application startup and wi...

   Dart,Google,Client side,Web,Language,Snapshort,Isolate     2011-10-24 11:41:16

  Info -> Design -> Build

First who we are: account managers and business developers at web design agencies. This process is geared towards bigger agencies, however it can be applied to freelance and smaller shops in theory.The important piecesWeb design projects tend to be unique in nature, however it is important to have a basic process that can be applied in most cases. This process is executed in a linear fashion starting with information and ending in code, but requires iteration loops at each step.Information ...

   Webdesign,Content,Info,Design,Build,Process     2011-11-13 08:25:21

  I hate cut-and-paste

Me, I blame the IDE's.Coding used to be hard. Not because programming itself was overly hard, but mostly because editors absolutely sucked. How much the typical development environment in the 70's and 80's sucked is hard to convey (except for a very lucky few, and those would have likely been using DEC and WANG gear). I got in on the tail end of the punch card era. Punching your own program is lots of fun. Once. And if you drop a deck you get to play with the sorter, which is also lots of fun (o...

   IDE,Editor,Cut and paste,Shortcut,Blame     2011-10-24 11:33:46

  How I Learned to Program

Programming is, without a doubt, the most mentally rewarding thing I've ever done. Programming taught me that life should be fun, filled with creativity, and lived to the fullest. Programming taught me that anything is possible; I can do anything I want using only my mind. Programming also taught me that learning is fun. It showed me that the more you know, the more power you have. Programming showed me that a life filled with learning is a life worth living. Programming revealed to me wh...

   Programming,Tips,Write,Practice,Interest     2012-02-04 21:37:12

  Hello, Kernel!

When we learn module programming, the first small program must be hello, kernel!. For a novice, how do we avoid some mistakes and how to fix the bugs we have when writing the first module program? Is there any example we can refer to? Here is one example. 1. Write the hello.c 01 #include <linux/init.h> 02 #include <linux/module.h> 03 #include <linux/kernel.h> 04 //Compulsory 05 //Module lincese declaration 06 MODULE_LICENSE("GPL"); ...

   module,kernel,Linux     2013-05-03 03:33:52