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  Set Theory in C++11

Have you ever felt the need to perform set theoretic operations on types? Not really? Me neither, but I thought it’s a fun thing to try out. So, if you ever feel the need of using type sets, C++11 makes it quite easy to do so. Especially variadic templates allow for a much more condensed syntax compared to type list constructs formerly used. (Disclaimer: This is rather a proof of concept, but maybe somebody comes up with a useful scenario.) Let’s start by d...

   C++,set theory,Math     2012-03-11 13:15:55

  The Greatest Developer Fallacy Or The Wisest Words You’ll Ever Hear?

"I will learn it when I need it"! I've heard that phrase a lot over the years; it seems like a highly pragmatic attitude to foster when you're in an industry as fast-paced as software development. On some level it actually IS quite pragmatic, but on another level I am annoyed by the phrase. It has become a mantra for our whole industry which hasn't changed said industry for the better. The problem is this, in the guise of sounding like a wise and practical developer, people use it as an exc...

   Tips, Programming, Expert     2011-04-06 11:07:43

  Why Every Professional Should Consider Blogging

I often argue that professionals should share their knowledge online via blogging. The catch is that virtually anything worthwhile in life takes time and effort, and blogging is not an exception to this statement. So before committing your energy to such an endeavor, you may rightfully stop and wonder what’s in it for you. Is blogging really worth it? In this article, I briefly illustrate some of the main benefits that directly derive from running a technical blog. 1. Blogging can impr...

   Developer,Blogging,Share knowledge     2012-01-29 04:30:07

  Steve Jobs attacks Android just for show?

Steve Jobs has a famous statement which says Android is a stolen product. What does Google CEO Larry Page think about this statement? Recently, Page said in an interview with Bloomberg Businessweek that Apple hates Android just for show. He believes people should not look only to the competitions, but should focus on the potential cooperation opportunities to make the world better.The following is overview of the interview:Q: When you took over as CEO, one of your goals was to take the cle...

   Steve Jobs,Android,Larry Page     2012-04-08 08:30:33

  Publish Your Go Package on pkg.go.dev

go.dev is a site where various resources for Go developers are shared, such as “Get Started”, Tutorial, Packages (pkg.go.dev), and all the official blogs. Among them, Packages is where I visit most, which allows free access to all the open-source Go packages submitted by communities including the native Golang packages. Thanks to all the contributors, I enjoy the great benefit, and sometimes I want to be a contributor myself. Let’s submit a “complete” package t...

   GO.DEV,PUBLISH PACKAGE,GOLANG     2022-06-12 00:31:20

  Feature: The History Of Mobile Gaming

Mobile phones have come a long way since the unsightly bricks of the 1980s. The sleek handsets of today are a fraction the size of their ancestors, yet exponentially more powerful. While the implications for communication have been profound, there have been many other applications for this technology. Modern devices are capable of supporting increasingly complex software, innovative interfaces and networking capabilities, and the gaming sector has been one of the biggest benefactors of this.Much...

   Game,Mobile,History,Feature, Game on mobile device     2011-10-12 11:44:30

  The 15 Golden Rules of UI design and flow.

Last night a good friend of mine showed me the latest Need for Speed game on the iphone / ipad. Quite an impressive feat of rendering and a relatively good game to boot. However, the front end, wow, a classic case in UI mis-engineering. Loads of stats, pages and pages of bits and pieces to wade through – a classic case of over stimulating the player with lots of decisions they have no business making – stuff that will significantly change their game play experience but being...

   UI design,Game design,Feature     2012-04-05 12:20:18

  Java is not the new COBOL

If you Google “Java is the new COBOL” you’ll find a glut of articles proliferating this mantra. I don’t know its origins, however I’m inclined to think it’s mostly repeated (and believed) by the Ruby community. Ruby, from a developer’s perspective is a low-friction language. A developer can just sit down at a text editor and start banging out code without really thinking about such superflous things as types. Java on the other hand, well, you h...

   Java,Ruby,Type,COBOL,Comparison     2011-11-10 10:40:56

  How to create a language in one day

About a year ago I worked on a very interesting project which involved creating a unique world with all its history, people, physics, metaphysics and so forth. I like fictional worlds that are thoroughly created and I have always marveled at people like Tolkien or Richard Garriot who go such great lengths and even create languages for their worlds. I have since many years felt that it would be awesome to create my own language and I’m probably not alone in feeling that.When I started stud...

   Language,Develop,Short period,Programming language     2011-10-19 14:15:24

  2D Indoor CQB Robot Simulation

Program Design Purpose: The integration of robots in Close Quarters Battle (CQB) represents a significant advancement in modern military and law enforcement tactics. These robots, designed to navigate tight spaces, gather real-time intelligence, and engage threats, are invaluable assets in high-stakes scenarios. Our goal is to develop a 2D tactical board simulation system, similar to a computer game, that can load building floor blueprints, display CQB squad (robot) positions, enemy locations, ...

       2024-08-11 08:40:31