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New Unreal Engine 5 and Nvidia Technology in Black Myth: Wukong
In this article, we explore the cutting-edge Unreal Engine 5 and Nvidia GPU technologies used in the highly anticipated AAA game Black Myth: Wukong this year to enhance its game graphical quality. Our insights are based on an interview article of the technical lead of Game Science Interactive Technology, Geekerwan's experimental analysis, and Nvidia's official Black Myth: Wukong showcase featuring the RTX 40xx series. As a software engineer, my perspective may differ from that of a game develop...
Thoughts on Python 3
I spent the last couple of days thinking about Python 3's current state a lot. While it might not appear to be the case, I do love Python as a language and especially the direction it's heading in. Python has been not only part of my life for the last couple of five years, it has been the largest part by far. Let there be a warning upfront: this is a very personal post. I counted a hundred instances of a certain capital letter in this text. That's because I am very grateful for all the opport...
Python,Python 3,Feature,Drawback,Embrace 2011-12-07 08:46:47
Yes, Virginia, Scala is hard
Let me first say that I am a Scala lover and have been a Scala champion for almost 5 years. I've written books and articles on Scala. I've worked with dozens of companies that have launched Scala and Lift projects. I've code reviewed many dozens of Scala projects.I used to think that Scala was easy. It was, and continues to be, a cure for some of the numerous problems with Java. From the "stuff that's hard or impossible in Java is simple in Scala," Scala is a very e...
Scala,OOP,FP,function programming,hard,idiom 2011-11-08 08:47:43
Never create Ruby strings longer than 23 characters
Looking at things through a microscopesometimes leads to surprising discoveries Obviously this is an utterly preposterous statement: it’s hard to think of a more ridiculous and esoteric coding requirement. I can just imagine all sorts of amusing conversations with designers and business sponsors: “No… the size of this <input> field should be 23… 24 is just too long!†Or: “We need to explain to users that their subject lines should be les...
Ruby,Specification,String,Interpreter,Optimization,23 2012-01-05 07:58:07
CSS3 Animation With jQuery Fallbacks
In today's post, we'll be taking a look at how you can use CSS3 transitions to power your application's animations with jQuery's .animate() method as a fallback where transitions aren't supported. The benefit of transitions is that unlike JavaScript based animations, they're hardware accelerated in certain browsers and mobile devices, resulting in a potentially smoother overall animation than you would normally experience. In a lot of cases your code will work seamlessly with the solut...
CSS3,Animation,JavaScript,jQuery,Demo 2011-08-19 08:10:58
A list of English abbreviations
When we read emails or short message on our phone, we will often see some words such as FYI or LOL etc. Do you know their meanings, right? But some of the abbreviations we may not know or cannot remember clearly. Here is a list of English abbreviations which may be useful to you in the future when you want to check them. Numbers: &n"sp; 2 = to/too   2B or not 2B = To be or not to be   4 = for   ...
Abbreviation,English,Summary 2012-07-05 23:41:06
Touching and Gesturing on iPhone, Android, and More
One of the most important parts of creating an effective and intuitive user interface on touch-enabled smartphones has nothing to do with visual appearance—instead, it has to do with creating an interface that properly responds to user input based on touch. For Web applications, this means replacing mouse events with touch events. In Dojo 1.7, new touch APIs help make this process easy. This is an updated version of the post Touching and Gesturing on the iPhone, published in 2008. I...
The 15 Golden Rules of UI design and flow.
Last night a good friend of mine showed me the latest Need for Speed game on the iphone / ipad. Quite an impressive feat of rendering and a relatively good game to boot. However, the front end, wow, a classic case in UI mis-engineering. Loads of stats, pages and pages of bits and pieces to wade through – a classic case of over stimulating the player with lots of decisions they have no business making – stuff that will significantly change their game play experience but being...
UI design,Game design,Feature 2012-04-05 12:20:18
Handling Plugins In PHP
A common problem that developers face when building applications is how to allow the application to be "plug-able" at runtime. Meaning, to allow non-core code to modify the way an application is processed at runtime. There are a lot of different ways that this can be done, and lots of examples of it in real life. Over a year ago, I wrote a StackOverflow Answer on this topic. However, I think it deserves another look. So let's look at some patterns and common im...
So you want to write JavaScript for a living?
What do you need to know if you are interviewing for a job that involves Javascript development? What kind of expectations do employers have of candidates now that the state of client side development has been changed with the rise of asynchronous JavaScript and the often slick, supporting interfaces? These were questions I was asking myself after a friend pointed me to an interesting job posting over at Meebo that included some JavaScript puzzlers on logical operators, DOM odditi...
JavaScript,Career,Skills,Knowledge 2011-10-22 12:53:11
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