SEARCH KEYWORD -- Learning list
Android Tutorial: Creating and Using an SD Card in the Emulator
In a previous post, I mentioned how user-friendly Android is for developers. There’s extensive documentation and information on the architecture, the different components and best practices. However, the documentation has a few blind spots. Many of the tools have little documentation and no usage examples. The information is there, it’s just hidden behind a few layers of Android theory.So I’m going to try and document a few of the basic things that you’ll probabl...
A Different Kind of Technical Interview
Everyone who's been programming professionally for a while knows the standard format of the technical interview. You go in, there's a whiteboard in the room, and you write code on it to answer questions.Everyone also has the same basic complaints about these interviews. In a normal work environment, you have access to an API or search engine, but at a whiteboard you don't. Whiteboard questions generally don't include much in the way of overall design, and they're typically limited to simple algo...
Interview,Programming,Methods,Pairing 2011-06-04 07:56:21
Short SASS tutorial
If you learned CSS before, you should know that CSS is not a programming language. You can use it to design webpage style, but you cannot use it for programming, i.e, CSS is what designer uses, not what programmer uses. Programmer may think that CSS is very troublesome, it has no variables, no conditional statements, it just allows line-by-line description of HTML elementsLuckily, CSS preprocessor appear which makes CSS programmable. The general idea of CSS preprocessor is using a programming la...
CSS,SASS,programmable,variable,condition,comment 2012-06-22 08:38:18
Device Experiences & Responsive Design
Most recently LukeW was the Chief Product Officer (CPO) and co-founder of Bagcheck which was acquired by Twitter Inc. in 2011. Luke is also the author of the book Mobile First and was Chief Design Architect (VP) at Yahoo! Inc. While the task of designing Web applications and sites for multiple devices can be daunting, two techniques can make the process more manageable: classifying device experiences and designing/building responsively. Here’s how these two approaches can work toge...
User experience,Device,Responsive design 2012-03-31 00:10:31
Spring – Web sockets in Java Development
Experts of java development team are sharing this article with entire java development community. The purpose behind intending this post is to explain spring – Web sockets as a concept to rest of the world. Technology: Web socket is the one of the protocol supported by web-browsers and web-servers. It provides the two-way communication between client and server. It is used in any Java application for providing the two way communication between client and server. It opens a connection betw...
JAVA DEVELOPMENT,SPRING,JAVA TECHNOLOGY 2016-09-13 03:56:54
The mystery of Duqu Framework solved
The Quest for Identification In my previous blogpost about the Duqu Framework, I described one of the biggest remaining mysteries about Duqu – the oddities of the C&C communications module which appears to have been written in a different language than the rest of the Duqu code. As technical experts, we found this question very interesting and puzzling and we wanted to share it with the community. The feedback we received exceeded our wildest expectations. We got more than 200...
Duqu,Code mystery,OO C,C++ 2012-03-21 09:29:18
Scala Macros
This is the home page of project Kepler, an ongoing effort towards bringing compile-time metaprogramming to Scala. Our flavor of macros is reminiscent of Lisp macros, adapted to incorporate type safety and rich syntax. Unlike infamous C/C++ preprocessor macros, Scala macros: 1) are written in full-fledged Scala, 2) work with expression trees, not with raw strings, 3) cannot change syntax of Scala. You can learn more about our vision of metaprogramming from our talks. We propose to enrich Scala ...
Scala,Macro,Efficiency,Maintainebility 2012-02-01 00:12:15
Week 1 : Research - Elements of Successful iPhone Games.
This weekend I started work on my first full blown game for the iPhone. I’m not ready to share the details of what the game will be specifically as I’m sure these will change dramatically over the coming weeks. All I’m sure on is it will be a platform game built with Corona SDK. To get me started I’ve been downloading a bunch of games from the app store, jotting down some of the areas contributing to their addictiveness and success. Short levels I do most of my ...
iPhone,Game design,Mobile,Facors 2012-01-16 09:47:53
5 Reasons Your Javascript Stinks
Javascript gets a bad rap on the Internet, but there are few languages that are so dynamic, so widespread, and so deeply rooted in our lives as Javascript is. The low barrier of entry leads some people to call it a script kiddie language, others scoff at the concept of a dynamic language while riding their statically typed high horse. You and Javascript just got off on the wrong foot, and now you've made it angry. Here's five reasons why your Javascript code sucks.1. You're not using a namespace...
JavaScript,Good,Habit,Prototype,OOP 2011-04-13 12:25:37
Useful Bash Scripts
Many people hack together shell scripts quickly to do simple tasks, but these soon take on a life of their own. Unfortunately shell scripts are full of subtle effects which result in scripts failing in unusual ways. It's possible to write scripts which minimise these problems. In this article, I explain several techniques for writing robust bash scripts. Use set -u ...
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