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  The Erlang Design Pattern

Over the last couple of weeks I did an OO programming experiment. I call it the Erlang design pattern. It is based on the Actor model but goes some steps further. At its core just like the Actor model there are active entities (objects) that have a thread and a message queue with the thread waiting on the message queue to do some stuff.The Erlang design pattern extends the Actor model by first dividing the software program into active (actors, that have their own thread) and passive (objects, whose methods are called by other actors) objects.Second, I enforced that all methods of an ...

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