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  My ten development principles

After several years developing software, I have acquired a very a strong opinion on how software should be developed, I actually have come to the conclusion that everything boils down to 10 principles, that if well implemented, will make any software development successful. 1.- Customer first. “If we don’t take care of the customer… somebody else will.” Customer first means focusing from a customer perspective on real value for the product being developed,...

   Principle,Software,Development,Communica     2011-08-15 07:28:55

  Ubuntu and GNOME jump the shark

I upgraded to Ubuntu 11.04 a week or so back in order to get a more recent version of SCons. 11.04 dropped me into the new “Unity” GNOME interface. There may be people in the world for whom Unity is a good idea, but none of them are me. The look is garish and ugly, and it takes twice as many clicks as it did before to get to an application through their supposedly “friendly” interface as it did in GNOME Classic. No, dammit, I do not want to text-search my applic...

   Ubuntu,GNOME,Open source,Unity     2011-10-17 11:19:00

  Go Error Best Practice

Being indulged in Go for quite a while and having implemented web-related programs, grpc interfaces and Operators, I seem to be an advanced beginner now. However, I am still a raw hand in production-environmental debugging, which is cumbersome if done by querying logs or error messages. Imagine the scenario that a full-text search is called when the specific location of the error log is missing. Then what happens when those error logs are not only in one place? Yes, my error logs can no longer h...

   GO ERROR,ERROR HANDLING     2021-10-07 07:38:28

  UDP vs. TCP

Introduction Hi, I’m Glenn Fiedler and welcome to the first article in my online book Networking for Game Programmers In this article we start with the most basic aspect of network programming, sending and receiving data over the network. This is just the beginning – the simplest and most basic part of what network programmers do, but still it is quite intricate and non-obvious as to what the best course of action is. Take care because if you get this part wrong it will have ...

   Game design,Networking,Communication,TCP,UDP,Design     2012-02-27 04:49:53

  SkipList in Go

Algorithmic thinking is the must-have in the coding world, so I have been keeping the routine of algorithm practice every week, consolidating my knowledge of data structures on one hand, and improving my coding skills as well. A difficult one happened to be stuck in my mind- Implement SkipList with Go, which took me quite a weekend. Below is the front-line report of how I finally got the hang of it. First, from its concept. Wiki has explained it well. a skip list is a probab...

   GOLANG,SKIPLIST     2022-04-05 02:21:59

  Essay Writing - Time Management For Students

Most of the senior year students have a billion things to do. You have to attend classes every day, participate in after school activities, do home assignments, sports, and do a part-time job. And now you have to deal with a new essay. So, you have to focus on time management which will help you accomplish the writing project faster and will bring some balance in your life.  Many students do not find time to write a college essay and this makes them searching who help. If you ask yourself ...

   STUDENT,ESSAY,TRAVEL     2020-01-23 07:45:11

  Everything You Thought You Knew About Learning Is Wrong

Taking notes during class? Topic-focused study? A consistent learning environment? All are exactly opposite the best strategies for learning. Really, I recently had the good fortune to interview Robert Bjork, director of the UCLA Learning and Forgetting Lab, distinguished professor of psychology, and massively renowned expert on packing things in your brain in a way that keeps them from leaking out. And it turns out that everything I thought I knew about learning is wrong. Here’s wh...

   Learning,Thought,Before,Wrong     2012-01-30 05:45:36

  GDC 2012: How Vector Unit made the leap from console to mobile games

Matt Small, creative director at independent developer Vector Unit, thought his small studio would focus on consoles forever when it was working on Hydro Thunder Hurricane for Xbox Live Arcade. But then the smartphone and tablet market picked up, and mobile devices started to offer increasing amounts of processing power. That increase in power opened up new opportunities for the people at Vector Unit, which had years of developing for consoles. So the studio worked with Tegra chipmaker Nv...

   Advice,Game design,Palm,Phone,Change     2012-03-14 13:46:22

  C vs Java Complete Comparison

Similarities: Java and C have same syntax operators. Difference—thinking Two paradigms: Java: Object oriented language C: Structured language Differences: --Syntax No preprocessor Java does not include a preprocessor and does not define any analogs of the #define, #include, and #ifdef directives. Constant definitions are replaced with static final fields in Java. (See the java.lang.Math.PI field for an example.) Macro definitions are not available in...

   C,Java,Comparison,Difference,Similaritie     2011-10-06 12:46:39

  Understanding How is Data Stored in RDBMS

We all know that DBMS (database management system) is used to store (a massive amount of) data. However, have you ever wondered how is data stored in DBMS? In this post, we will focus on data storage in RDBMS, the most traditional relational database systems. Physical Storage Data can be stored in many different kinds of medium or devices, from the fastest but costy registers to the slow but cheap hard drives, or even magnetic tapes. Nowadays, IaaS providers such as AWS...

   RDBMS,DATABASE     2019-02-04 09:25:36