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  New Android simulator has some big improvements

Message from the Android developer blog, the Android emulator now has a number of improvements and optimizations. It allows developers to develop applications more conveniently.The Android emulator is an important tool for Android developers developing and testing applications. Due to the rapid growth of Android hardware, the simulator has been slightly left behind. The new simulator brings some new functions including support for GPU, the CPU acceleration sensor support, multi-touch input suppo...

   Android, Simulator,GPU,OpenGL     2012-04-10 13:02:31

  Android 4.0+ occupies quarter of Android market

Google updates its developer page about Android platform version market share. From the latest data, we can find Android 4.0 and above system occupy around 25% of all Android market. But Android 2.3 Gingerbread still occupies over 50% of Android market. From the above chart, Android 4.0 has 23.7% market share, the latest Android 4.1 JellyBean takes 1.8%, these two have 25.5% market share in total. But Android 2.3 Gingerbread alone still dominates the Android market, it takes 55.8% market share....

   Google,Android,Share     2012-10-02 19:22:19

  Native Client Brings Sandboxed Native Code to Chrome Web Store Apps

Wouldn’t it be great if you could create web apps using your existing C and C++ code? Native Client lets you do just that, and it is now enabled for Chrome Web Store apps in Google Chrome’s beta channel. Native Client apps live on the web platform, so you don’t need to create separate versions of your app for each operating system. Rather than relying on OS-specific APIs, Native Client apps use Pepper, a set of interfaces that provide C and C++ bindings to the capabilities o...

   C++,Web application,Native Client,Useful     2011-08-24 02:23:03

  Simplicity Oriented Programming

After few years on Warsztat (a Polish gamedev site) I’ve noticed an interesting phenomenon. Every now and then there are Compos (programming competitions) organized in two different flavours. Some compos are single-run events that last only few hours, others are long-term (several days/weeks). And as an extra catch, the former are usually restricted to basic APIs (SDL, OpenGL etc) while the latter are free-for-all (all sorts of engines, UDK/Unity allowed). Now, results are somewhat shocki...

   Programming,Research,Advice,Time efficie     2011-08-04 01:55:40

  8 Essential Mobile Game App Development Tools

Who doesn’t love playing a game on their mobile? Temple run had caught the whole world’s attention to such an extent that right from children to elder people in the household were glued to this game. It is indeed interesting that mobile games can keep your kids occupied. In fact, they are the best stress busters available in the present times. Remember how you used to steal some hours just to play candy crush while on the break? This way you used to relieve yourself of the stress bun...

       2014-10-09 05:00:05

  Building an iPhone application.

One of my New Years resolutions was to finally learn the iOS SDK and build a 'real' application.I am happy to report that progress is going really well and wanted to share something that I have noticed about iOS programming.It only looks scary... it's not. It's actually very easy.Now, I am not building Mail, Angry Birds or Photosynth or anything, but the core concepts of the SDK are not that bad once you spend some time learning delegation. If you don't understand delegation, iOS programmi...

   Apple,iOS,Application development     2012-01-28 07:03:36

  Why I switched from Ruby back to C++

After two months of Sol Trader development in Ruby, I took a difficult decision last Wednesday morning: I’ve decided to rewrite the game code from scratch in C++. Let me explain my reasons. If you'd like to receive announcements about Sol Trader or be part of the beta program, sign up at soltrader.net. Why I did it Slow frames: When working with Ruby, I use the excellent Gosu library to do all my game specific coding. This initially worked great, but occasionally I’d just...

   C++,Ruby,Advantage,Feature     2012-01-09 08:56:21

  Why we don’t hire .NET programmers

Skip my post and read this one instead.  It says the same thing, but less offensively.  (Or, rather, more offensively to Facebook and Google employees, less offensive to .NET developers, though the underlying message is the same.) Tuesday midnight edit: After >500 comments, >1000 tweets, and >1000 Facebook likes, I’m closing comments on this thread so we can all get back to work.  The very last comment takes the cake, however, and is a fitting close.  Th...

   ASP.NET,High level,Low flexibility,Weakness     2011-12-20 08:43:28

  My life as a freelancer

In the summer of 2006 a work buddy, George, has told me that I could make some extra money programming on a site named Rent A Coder. I’ve signed up the same day. After losing some time on a project that never started I lost my interest in “coding for money”. I almost forgot about RAC.Fast-forward two years, I was a PhD student at a small North American University with a student visa and … nothing else in my pockets. For a few months I was able to make a living from ...

   Life,Freelancer,C,Rent a Coder,RAC     2011-11-07 02:53:03

  Audio API in Android development

Mobile devices of the first generation were not capable of playing any sounds except monophonic ringtones. Today any smartphone platform supports playback, record and to some extent manipulation of digital sound, often up to CD quality.Android is no exception to that. Even older 1.5 devices can do a lot of things with digital audio. However, due to lack of guidance, a developer who is doing his first audio feature might miss some of the available API facilities, or might choose the approach that...

   Audio,Android,MediaPlayer,AudioTrack,Sou     2011-04-21 11:32:32