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  Lessons from the Trenches

I believe that making a game is part art and part science, so it's no wonder that managing a game project is also part art and part science. Clearly if it was all science then the industry would get a collective F for not having made any significant progress over the last decade - all one has to do is just glance at the published postmortems to see that the same patterns are repeated over and over.A game has to be fun, engaging, grab users in the first two minutes and also keep their a...

   Game,Trenches,Tips,Game design,pattern     2011-10-10 05:08:50

  Tips for a better first-time hackathon experience

Here are a few things you can consider. These are by no means the only way to go about hackathons, just what's worked for me.ProjectI strongly strongly recommend doing something you haven't done before. Even if you're going into a hackathon with the intention of winning, trying something new is always fun and will keep you engaged throughout the event. Jump into mobile development, try hardware hacking, write a compiler, whatever; it's always fun to try out new things.Sticking to things you're c...

   hackathon     2014-03-31 07:25:09

   Opinion: The Elusive 'Quick Iteration' - Tips for Indie Devs

[In this reprinted #altdevblogaday-opinion piece, WB Games/Kindling Games' Kristen Bornemann offers independent developers advice on iterating and shipping their projects as fast as possible.] From agile and scrum to extreme programming, everyone's trying to nail down what it takes to iterate on products quickly and efficiently. There are a lot of methodologies that you can employ to guide you through shipping products. But today, I'll be talking specifically about video games and how, as a...

   Game,Electronic,Efficient,Development me     2011-08-15 07:41:47

  Do things, tell people.

These are the only things you need to do to be successful*. You can get away with just doing one of the two, but that's rare, and usually someone else is doing the other part for you. If you you don't have any marketable skills, learn some. It's the future. We have Khan Academy and Wikipedia and Codecademy and almost the entire world's collective knowledge at your fingertips. Use it. Then make something that you can talk about. Make something cool. Something interesting. Spend time on it. Go ...

   Tihings,Promote,Product,Open source     2012-02-21 05:28:39

  A Better Way to Learn How to Program

Learning how to program can be a nightmare. An aspiring coder has to jump through many unpleasant hoops and mysterious error messages just to get "Hello, World!" printed on the screen. Then, she's left wondering, "OK, now what? How do I actually build something?"As game developers seeing someone struggle through this, we should be screaming, “NOOOOO!” The whole thing reeks of bad game design: a lot of work with no reward, unclear failure cases, advanced features pushed on new players...

   Programming pattern,Game design,Derivati     2011-09-19 13:51:17

  The dystopia from “Blade Runner 2049” to come to mobile phones

Next Games, a Finnish mobile game developer and publisher is working along with Alcon Entertainment for the development of "Blade Runner 2049". The Next Games CEO, Teemu Huuhtanen disclosed the news this month in Electronics Entertainment Expo 2017. Besides displaying only a screenshot, the companies are yet to uncover the details regarding the release date and the title of the game. Alcon Entertainment is busy in the production of movie "Blade Runner 2049", a sequel to the 1982's dys...

   MOBILE GAME DEVELOPMENT, MOBILE GAME SERVICE,GAMES APPS SERVICE,GAME APPLICATION SERVICE     2017-06-29 12:33:18

  Week 1 : Research - Elements of Successful iPhone Games.

This weekend I started work on my first full blown game for the iPhone. I’m not ready to share the details of what the game will be specifically as I’m sure these will change dramatically over the coming weeks. All I’m sure on is it will be a platform game built with Corona SDK. To get me started I’ve been downloading a bunch of games from the app store, jotting down some of the areas contributing to their addictiveness and success. Short levels I do most of my ...

   iPhone,Game design,Mobile,Facors     2012-01-16 09:47:53

  6 cool 3D effect websites

As an unique website design style, 3D effect design will bring the visitors of a website visual impact. Today we share with you 6 cool 3D effect website designs.1. Angry bird workspaceAbsolute funny website design, you can see a random bird move as you mouse moves.2. The story of SendA cool 3D design from Google, you can see a moving Gmail icon transmit along a wire.3. 2BrandA sliding effect 3D homepage, you can see floating cloud and bubbles.4. The Amazing Spider-ManSpider man game website, v...

   3D,effect, web design     2012-06-27 04:09:31

  5 tips for developing HTML5 mobile games

Previously at Creat Studios, Vivendi Games Mobile and JAMDAT, amongst others, Scott brings eighteen years of industry experience to MocoSpace. He heads the company's internal game studio.We've all witnessed the growth of mobile and social gaming over the past two years: the two genres have continued to evolve independently, while also coming together and embracing the power of HTML5.Mobile browser-based social games have found an audience and are thriving.This new gaming category draws from the ...

   HTML5,Mobile,Game design,Tips,Mobile dev     2011-09-05 08:15:09

  Coding skill and the decline of stagnation

I am a decent programmer. I know a decent amount of computer science theory, I can type correct code fairly easy. I don’t let my classes expand too much. But I still struggle some with math, and I have a tendency to have too many cross-dependencies in my code. I used to think I was an awesome programmer. One of the best. After I made a game in the first programming lesson in school, I got told to don’t bother showing up for the rest. I was the one who taught all my friends wh...

   Coding style,SOPA,Stagnation,Decline     2012-01-14 12:05:10