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  What Separates Good Designers from Great Ones

Most of the design books you read, including my own, are about how to be a good, competent designer. They are about how to make strong, reasoned design decisions and about design methods and tools. But what they won’t—can’t—teach you is how to become a great designer. The only way to be a great designer is to produce great products. Everything else is…well, everything else. I’m convinced that the people who are great designers, while assure...

   Designer,Feature,Great designer,Good designer,Comparison     2011-12-06 02:25:17

  JavaScript as a First Language

At Khan Academy we've been investigating teaching Computer Science to students in some new and interesting ways. The most interesting aspect of which is that we're likely going to be teaching them JavaScript as their first language. We're in a very unique position as we're primarily aiming to teach students who've been through our previous math and science-centric curriculum. Because of this we can create some rather compelling exercises and projects that never would've been feasible other...

   JavaScript,Learning,First language,Inheritence,Prototype     2011-12-23 07:53:45

  10 happiest tech companies in 2013

According to Tencent Tech, CareerBliss released a list of happiest tech company in America in 2013. Intuit is the happiest tech company in America in 2013. While Google which is widely considered as a best company to work for only ranks 4th place. Let's take a look at the top 10 happiest tech companies. 1. Intuit Happiness index : 4.27 Average salary: $77000 Don't think it's boring to work in a company which focus on software development, in contrast it's very interesting to work in Intuit. Bec...

   CareerBliss,Happiest tech company     2013-04-18 12:33:43

  How Chinese tech websites survive

As a tech site which aims to share knowledge and experience, content is its core value. To attract readers, it needs to produce valuable content and keep the originality of the content. When an article is published on a site, it should be a copyrighted property of that site or the original author while others should be very careful when considering to copy that article to their own site. They should generally avoid to copying the whole content of the article. However, in reality, this is no...

   WEBSITE,COPYRIGHT,CHINESE     2017-08-08 21:54:32

  Stop Designing Pages And Start Designing Flows

For designers, it’s easy to jump right into the design phase of a website before giving the user experience the consideration it deserves. Too often, we prematurely turn our focus to page design and information architecture, when we should focus on the user flows that need to be supported by our designs. It’s time to make the user flows a bigger priority in our design process. Design flows that are tied to clear objectives allow us to create a ...

   Web design,Paradigm,Advice,User experience,Flow     2012-01-05 08:16:18

  Good ways to build communities around a web product

If a product wants to be successful, there are must be a group of loyal users of the product. Though their influence, more and more people get to know and product and start to use the product and again promote the product. The most difficult thing to promote a product after building an excellent product is to find the first bunch of users. For web products, same conditions apply, but the ways to promote the product may be more abundant. Besides the advertisement, there are other ways a web produ...

   Web product,Community,Promotion     2014-03-12 07:37:05

  How to teach "Modern" Perl?

Since I started my Perl Tutorial series a couple of people commented on what and how I am teaching.Some people asked why did I show "open or die" and why not using autodie. Others recommended the use IO::All instead of open.Another complaint was the introduction of time and localtime instead of DateTime.While I was mostly writing parts of my regular training material these comments led me to think about it again. I wonder how to teach Perl in 2012?When I started to write the tutorial I still cal...

   Perl,Trainning,Teach,Modern,Modern Perl     2011-11-15 08:40:18

  9 fields platform companies need to fight for

If you are person reading technology news much, you will find a large part of the tech news are about a few companies : Apple, Google, Facebook, Amazon and Microsoft, in which the first four are today's "Big Four (platform)" as said by Google Chairman Eric Schmidt. These giants have both competition and cooperation in many areas, and each has its own place in the world, with Schmidt's words, Google dominates search, Apple designs device, Amazon occupies e-commerce and Facebook leads social. Alth...

   Big four, Future,Software and hardware     2012-10-20 09:50:43

  Info -> Design -> Build

First who we are: account managers and business developers at web design agencies. This process is geared towards bigger agencies, however it can be applied to freelance and smaller shops in theory.The important piecesWeb design projects tend to be unique in nature, however it is important to have a basic process that can be applied in most cases. This process is executed in a linear fashion starting with information and ending in code, but requires iteration loops at each step.Information ...

   Webdesign,Content,Info,Design,Build,Process     2011-11-13 08:25:21

  Games don’t need to be social

Social games have been a big trend in recent years. Zynga struck it big and now everyone else is trying to emulate them. Unfortunately, the first thing that pops into anyones head when a Zynga game is mentioned is Facebook. Facebook is the platform upon which their success stories like FarmVille were built, but it’s not the reason for their success.Zyngas games work because they are fun. The social connectivity is merely a mechanism to share your enjoyment of the game with other...

   Game,Social,No need,Game design     2011-10-29 07:15:34