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  Some lovely software design quotes

  Every time when I read technical books, I like reading the quote of a famous person at the start of a chapter(if any), usually they are very interesting. Here is a collection of famous quotes. Life’s too short to build something nobody wants – Ash Maurya, Running Lean author Give someone a program, you frustrate them for a day; teach them how to program, you frustrate them for a lifetime. – David Leinweber There are two ways of constructing a software design: One way is...

4,007 1 0          QUOTE SOFTWARE DESIGN


  What are some popular myths in software development?

This article is summarized from a question on Quora .The question is         What are some popular myths in software development?Here is the answer which received most votes given by a guy named Lee Semel,. Some of the most prevalent myths are:The Waterfall Method of design, the idea that it is both possible, efficient and good practice to completely specify a system before building it, and to execute the steps of a software project sequentially rather than iter...

6,533 0 1          SOFTWARE DESIGN MYTHS WATERFALL MODEL


  Does mobile application need architecture design?

Looking back to the history of PC software development a dozen years ago there was no  software architecture design, the consequence of this was that there would be a high cost on software maintainability and scalability. Later, people recognized the importance of software architecture and started to make the concept of software architecture mature. Now almost all software will have architecture design which has been the consensus of the software development companies and developers.Simi...

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  One interesting story about Chinese software development

I have once seen an interesting complaint written by one foreigner about Beijing South Railway Station (China) on foursquare. It says: "There is simply no way to buy a ticket at the machine unless you have a Chinese ID. What the hell they have English interface for then?" Apparently,the foreigner cannot buy ticket because he doesn’t have Chinese ID but there still presents an English interface for foreigners on the vending machine. Because of my profession, I find this awkward situation w...

3,158 0 0          SOFTWARE DESIGN IMPORTANCE USER EXPERIENCE


  #46 – Why software sucks

No one makes bad software on purpose. No benevolent programmer has ever sat down, planning out weeks of work, with the intention of frustrating people and making them cry. Bad software, or bad anything, happens because making things is hard, making good things doubly so. The three things that make it difficult are: Possessing the diverse skills needed not to suck.Understanding who you’re making the thing for.Orchestrating the interplay of skills, egos and constraints over the course of the ...

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  Including Related Objects in Queries

Every time you hit a mobile network, it slows your users down and introduces another point of failure. So when you're designing your application, you need to take advantage of every opportunity to omit needless requests. Parse's philosophy is to help make this easier by providing standard ways to reduce network requests. One example is caching queries, which lets you avoid resending requests you've already sent. Another example, which we've launched in the most recent version of the...

2,275 0 0          MOBILE SOFTWARE DESIGN REQUEST NETWORK LOAD RESOURCE MANAGE


  The Death Of The Spec

Earlier today, my colleague Matt Burns wrote a post noting that most tablet makers may be largely failing because they’ve sold their soul to Android and are now just in the middle of a spec war, which no one can win. I’m gonna go one step further in that line of thinking: the spec is dead.There have been a few key stories from the past couple of weeks that highlight this new reality. Barnes & Noble unveiled the new Nook Tablet. Consumer Reports looked at the iPhone 4S...

1,602 0 0          ANDROID SOFTWARE DESIGN PLATFORM SPECIFICATION


  The business of software

Inspired by a talk I gave yesterday at the BOS conference. This is long, feel free to skip!My first real job was leading a team that created five massive computer games for the Commodore 64. The games were so big they needed four floppy disks each, and the project was so complex (and the hardware systems so sketchy) that on more than one occasion, smoke started coming out of the drives.Success was a product that didn't crash, start a fire or lead to a nervous breakdown.Writing software...

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