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  Are You a Good Programmer?

If someone asks you to recommend a good programmer, who comes to mind? Do you consider yourself a good programmer? What criteria do you use to judge? In thinking about this, I realized that there are different ways that a programmer can be good. So I present to you The Four Kinds of Good Programmers. And in celebration of Whyday, I include quirky Why-styled illustrations* for your viewing pleasure! The Philosopher The PhilosopherThe philosopher loves to write well-defined, well-structured...

1,511 0 0          PROGRAMMER INVENTOR PHILOSOPHER CONQUERO


  How GitHub Works: Creativity is Important

We want to foster a creative environment. We love it when employees hack on side projects. It gets people excited. Excitement is contagious, and spreads easily from one project to another. Even if we’ll never make money on that side project, the excitement generated from it can bleed into things that will make us money. Alcohol It’s no secret that there’s more than a few people at GitHub who like to drink. I mean, we have four beers on-tap at the office in our kegerator. But alcohol is m...

1,525 0 0          INNOVATION GITHUB HR CREATIVITY RECRUITM


  How GitHub Works: Be Asynchronous

This is — by far — my favorite aspect of working at GitHub. Everything is asynchronous. Chat GitHub didn’t have an office for the first two years. Chat rooms (in our case, Campfire) is where things got done. Today we’ve moved into our second office, and Campfire is still where we get things done. There’s a reason for that: chat is asynchronous. Asynchronous communication means I can take a step out for lunch and catch up on transcripts when I get back. Asynchronous communication mea...

1,852 0 0          STYLE WORK GITHUB ASYNCHRONOUS EFFICIENC


  How GitHub Works: Hours are Bullshit

Frederick Winslow Taylor wrote the seminal analysis of management and efficiency in 1911 with The Principles of Scientific Management. He took the first scientific approach towards maximizing efficiency in manufacturing jobs. Time is money. Faster is better. More hours are better. Hours are bullshit Hours are great ways to determine productivity in many industries, but not ours. Working in a startup is a much different experience than working in a factory. You can’t throw more time at a prob...

1,916 0 0          CODE STYLE WORK TIME EFFICIENCY ENFORCEM


  Modal dialog in Java example code

In Java, we can create modal dialog so that the main JFrame cannot be operated on until the modal dialog is closed. To achieve this, we need to use one class in Java--JDialog. This class can be used to create an modal dialog.Example code : import javax.swing.JDialog; import javax.swing.JLabel; import javax.swing.JPanel; public class Dialog extends JDialog{ public Dialog(){ super(); JPanel panel=new JPanel(); panel.add(new JLabel("Hello dialog")); this.getCont...

22,148 2 2          JAVA CODE DEMO MODAL JFRAME JDIALOG


  Do You Morph Into A Different Programmer?

Every experience you have as a software developer should change you in some way. And I don’t just mean growing older by virtue of time passing. Everything you do should evolve your understanding of your craft (and/or related skills) or your understanding of yourself – which ultimately achieves the same goal. I am not just talking about major milestones in your software development career like switching jobs, becoming a leader/manager or starting you own company. Every job, every proje...

2,060 0 0          PROGRAMMER DEVELOPER STEPS PROCESS


  My love… for Expressive Programming Languages

I started out my journey with programming as a teenager learning GW-BASIC. Soon I learnt C language followed by C++.  I was impressed with the OO syntactic constructs C++ had on offer but I felt a little uneasy with a few constructs such as the scope resolution. I started studying Java. It immediately caught my attention with the syntactic improvements and simplifications it brought over C++. I was still in academics, so learning(precisely trying) programming languages on su...

2,573 0 0          PROGRAMMING LANGUAGE DESCRIPTIVE PREFERE


   Opinion: The Elusive 'Quick Iteration' - Tips for Indie Devs

[In this reprinted #altdevblogaday-opinion piece, WB Games/Kindling Games' Kristen Bornemann offers independent developers advice on iterating and shipping their projects as fast as possible.] From agile and scrum to extreme programming, everyone's trying to nail down what it takes to iterate on products quickly and efficiently. There are a lot of methodologies that you can employ to guide you through shipping products. But today, I'll be talking specifically about video games and how, as a...

1,400 0 0          EFFICIENT GAME ELECTRONIC DEVELOPMENT ME