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 SOFTWARE DESIGN


  The business of software

Inspired by a talk I gave yesterday at the BOS conference. This is long, feel free to skip!My first real job was leading a team that created five massive computer games for the Commodore 64. The games were so big they needed four floppy disks each, and the project was so complex (and the hardware systems so sketchy) that on more than one occasion, smoke started coming out of the drives.Success was a product that didn't crash, start a fire or lead to a nervous breakdown.Writing software...

1,449 0          DESIGN SOFTWARE BUSINESS SOFTWARE DESIGN


  DESIGNERS NEED ENGINEERS

Like so many of you, I’ve been indulging in the amateur analyses all over the web about why Steve Jobs, p.b.o.h., was so great. The recurring message is pithily summarized by Mathew Ingram: “Technology is the least important thing about Apple products”.Bullshit. The reason why Apple manages to build such magnificent products is because design and usability drive the engineering, yet the technology behind their products is by no means trivial. Apple cares a lot about eng...

1,930 0          DESIGNER ENGINEER RELATIONSHIP


  I hate cut-and-paste

Me, I blame the IDE's.Coding used to be hard. Not because programming itself was overly hard, but mostly because editors absolutely sucked. How much the typical development environment in the 70's and 80's sucked is hard to convey (except for a very lucky few, and those would have likely been using DEC and WANG gear). I got in on the tail end of the punch card era. Punching your own program is lots of fun. Once. And if you drop a deck you get to play with the sorter, which is also lots of fun (o...

1,709 0          SHORTCUT IDE EDITOR CUT AND PASTE BLAME


  Test-Driven Development? Give me a break...

Update: At the bottom of this post, I've linked to two large and quite different discussions of this post, both of which are worth reading... Update 2: If the contents of this post make you angry, okay. It was written somewhat brashly. But, if the title alone makes you angry, and you decide this is an article about "Why Testing Code Sucks" without having read it, you've missed the point. Or I explained it badly :-)Some things programmers say can be massive red flags. When I h...

2,197 0          TEST DRIVEN APPLICATION DESIGN TOOL


  Linus Torvalds’s Lessons on Software Development Management

If anyone knows the joys and sorrows of managing software development projects, it would be Linus Torvalds, creator of the world's most popular open-source software program: the Linux operating system. For more than 20 years, Torvalds has been directing thousands of developers to improve the open source OS. He and I sat down to talk about effective techniques in running large-scale distributed programming teams – and the things that don’t work, too.Torvalds says there are two thing...

1,574 0          LINUX SOFTWARE DEVELOPMENT LINUS TONALDS


  Stuff The Internet Says On Scalability For September 16, 2011

Between love and madness lies HighScalability:Google now 10x better: MapReduce sorts 1 petabyte of data using 8000 computers in 33 minutes; 1 Billion on Social Networks;Tumblr at 10 Billion Posts; Twitter at 100 Million Users; Testing at Google Scale: 1800 builds, 120 million test suites, 60 million tests run daily.From the Dash Memo on Google's Plan: Go is a very promising systems-programming language in the vein of C++. We fully hope and expect that Go become...

1,938 0          GOOGLE MAPREDUCE SCALABILITY GO MUPPET M


  Designing Fun

What is “Fun?”“I’ll know it when I see it.”In 1964, in Jacobellis v. Ohio, the US Supreme Court needed to decide whether the state of Ohio could ban a film it called “obscene”—a concept people understood but were hard-pressed to define. Justice Potter Stewart, in his concurring opinion, wrote: “I shall not today attempt further to define the kinds of material I understand to be embraced within that shorthand description; and perhaps I could never succeed in intelligibly do...

2,299 0          DESIGN CREATE RESEARCH FUN DEFINE


  What Happened to Software Engineering?

Over the past few years there has been an evolutionary shift in the world of software development.  Not very long ago, the dominant Software Development Life Cycle (SDLC) methodology was the Waterfall Method with very specific phases that separated the construction phase from phases like design and test. The software development industry, still very new, was striving to find a repeatable, predictable process for developing software.  The best model for this seemed to be the physical sc...

2,640 0          SOFTWARE SOFTWARE ENGINEERING DEVELOPMEN